To equip (also known as "equipping") is to place (wear or wield) an item (equipment) in a equipment slot on the player character's paper doll. Typically this is done by either dragging the item from the inventory to the paper doll window or (assuming no vendor or bank window is open) right-clicking on the item in the inventory. Bags are equipped by placing them in a bag slot, including in a bank bag slot. Items must be "equippable" to place them in a character, bag, or bank slot. The phrase Bind on Equip refers to items that bind when used in the manner above.
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| - To equip (also known as "equipping") is to place (wear or wield) an item (equipment) in a equipment slot on the player character's paper doll. Typically this is done by either dragging the item from the inventory to the paper doll window or (assuming no vendor or bank window is open) right-clicking on the item in the inventory. Bags are equipped by placing them in a bag slot, including in a bank bag slot. Items must be "equippable" to place them in a character, bag, or bank slot. The phrase Bind on Equip refers to items that bind when used in the manner above.
- Equip is the game action of attaching one of your Dragheart Weapon to one of your Draguners.
- To place (wear or wield) an item (equipment) in a slot on the player character's paper doll. Typically this is done by either dragging the item from the inventory to the paper doll window or (assuming no vendor or bank window is open) right-clicking on the item in the inventory. Bags are equipped by placing them in a bag slot, including in a bank bag slot. The phrase Bind on Equip refers to items that bind when used in the manner above.
- When you play an Item card to the playmat, this is equiping the item.
- Equip is a womens' accessories store at Stockland (see Shopping in The Oscar Show).
- To equip (Japanese: 装(そう)備(び) Sōbi) a card is to attach a card as an Equip Card to a face-up monster. Equip Spell Cards are placed in the Spell & Trap Card Zone of the activating player; other Equip Cards are placed in the Spell & Trap Card Zone of the player whose effect caused the card to be treated as an Equip Card. Equip Cards can be equipped to monsters on either player's side of the field. If a Monster Card is treated as an Equip Card, it is no longer treated as a monster; if a Spell or Trap Card is treated as an Equip Card, it is still treated as a Spell or Trap Card, respectively.
- Items in your inventory may be assigned to a hot-key to facilitate the fast equipping of those items. Once equipped, a watermark-style letter E appears over the icon for that item. Equipping items on a pet requires that the creature first be added to the Alt+R Formation window. The item to be equipped must first be sealed in a blue Unit Card using the /union Combination window. Such an item will have a special badge-like logo superimposed on it.
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| - 裝備 Zhuāngbèi / Zong1 bei6
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| - To equip (also known as "equipping") is to place (wear or wield) an item (equipment) in a equipment slot on the player character's paper doll. Typically this is done by either dragging the item from the inventory to the paper doll window or (assuming no vendor or bank window is open) right-clicking on the item in the inventory. Bags are equipped by placing them in a bag slot, including in a bank bag slot. Items must be "equippable" to place them in a character, bag, or bank slot. The phrase Bind on Equip refers to items that bind when used in the manner above.
- Equip is the game action of attaching one of your Dragheart Weapon to one of your Draguners.
- To equip (Japanese: 装(そう)備(び) Sōbi) a card is to attach a card as an Equip Card to a face-up monster. Equip Spell Cards are placed in the Spell & Trap Card Zone of the activating player; other Equip Cards are placed in the Spell & Trap Card Zone of the player whose effect caused the card to be treated as an Equip Card. Equip Cards can be equipped to monsters on either player's side of the field. If a Monster Card is treated as an Equip Card, it is no longer treated as a monster; if a Spell or Trap Card is treated as an Equip Card, it is still treated as a Spell or Trap Card, respectively. A monster can be equipped with any number of Equip Cards, as long as there are Spell & Trap Card Zones for these Equip Cards. Cards that equip themselves target a monster upon activation, and are then equipped to the monster they targeted upon resolution. Equip Cards constantly target the monster they are equipped to; even while negated, Equip Cards remain equipped and continue to target the monster. If the equipped monster is no longer face-up on the field, or is no longer a valid target, all cards equipped to it are immediately destroyed. In the anime, monsters will sometimes hold items they've been equipped with, for example in the waking of the dragons arc, The Fiend Megacyber picks up the Time Magic Hammer. See also: Treats Monsters as Equip Cards and Unequip
- To place (wear or wield) an item (equipment) in a slot on the player character's paper doll. Typically this is done by either dragging the item from the inventory to the paper doll window or (assuming no vendor or bank window is open) right-clicking on the item in the inventory. Bags are equipped by placing them in a bag slot, including in a bank bag slot. The phrase Bind on Equip refers to items that bind when used in the manner above.
- When you play an Item card to the playmat, this is equiping the item.
- Equip is a womens' accessories store at Stockland (see Shopping in The Oscar Show).
- Items in your inventory may be assigned to a hot-key to facilitate the fast equipping of those items. Once equipped, a watermark-style letter E appears over the icon for that item. Equipping items on a pet requires that the creature first be added to the Alt+R Formation window. The item to be equipped must first be sealed in a blue Unit Card using the /union Combination window. Such an item will have a special badge-like logo superimposed on it. Now you drag the sealed item from the Inventory window into the Formation window and drop it over an empty slot for the formed creature of interest. You may only equip two items per creature. Those creature equipped items may be enchanted, upgraded and socketed just like any item that your character might use.
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