Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. In 2012, following the loss of a court case against Epic Games, Dyack left Silicon Knights to form a new game studio, Precursor Games. The case then led Silicon Knights to multiple lawsuits that led the company to bankruptcy on May 16, 2014.
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- Silicon Knights
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| - Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. In 2012, following the loss of a court case against Epic Games, Dyack left Silicon Knights to form a new game studio, Precursor Games. The case then led Silicon Knights to multiple lawsuits that led the company to bankruptcy on May 16, 2014.
- <default>Silicon Knights</default> Unternehmensform ISIN Gründungsdatum Sitz Unternehmensleitung Mitarbeiterzahl Grundkapital Umsatz Bilanzsumme Branche Produkte Homepage Silicon Knights ist ein kanadischer Videospiele-Entwickler, der 1992 von Denis Dyack gegründet wurde. Sitz des Unternehmens ist St. Catharines, Ontario. Sie entwickelten Metal Gear Solid: The Twin Snakes für den GameCube.
- Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario, Dyack's hometown. In 1998, Silicon Knights was signed by Nintendo as a second-party developer. In 2004, after only two games, the company ended its contract with Nintendo. However, they were open to the idea of developing a game for the Wii. In 2005, they partnered with publisher Microsoft Game Studios for the Too Human trilogy, though Nintendo still owned stock in the company. Silicon Knights filed for bankruptcy on May 16, 2014.
- Silicon Knights® operates as a guild, an organization of individuals working together toward common goals. Guilds share internal resources collectively but also guard inside knowledge against the outside world. "What they used to do in guilds was teach about things that nobody else knew how to create. And they also did things differently than anybody else out there. It was a very open environment with knowledge inside the guild, but that knowledge could never be let outside." -Denis Dyack, President of Silicon Knights®
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| - Eternal Darkness: Sanity's Requiem
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- Silicon Knights
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| - Denis Dyack and Steve Henifin
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- St. Catharines, Ontario, Canada
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| - Silicon Knights® operates as a guild, an organization of individuals working together toward common goals. Guilds share internal resources collectively but also guard inside knowledge against the outside world. "What they used to do in guilds was teach about things that nobody else knew how to create. And they also did things differently than anybody else out there. It was a very open environment with knowledge inside the guild, but that knowledge could never be let outside." -Denis Dyack, President of Silicon Knights® Silicon Knights believes that video games are the 8th art and that the goal of every game is to engage and immerse the players into our games through the use of artwork, audio, game play, story and technology. By combining these elements we hope to create something that is greater than the sum of its parts. We call this engagement theory.
- Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. In 2012, following the loss of a court case against Epic Games, Dyack left Silicon Knights to form a new game studio, Precursor Games. The case then led Silicon Knights to multiple lawsuits that led the company to bankruptcy on May 16, 2014.
- Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario, Dyack's hometown. In 1998, Silicon Knights was signed by Nintendo as a second-party developer. In 2004, after only two games, the company ended its contract with Nintendo. However, they were open to the idea of developing a game for the Wii. In 2005, they partnered with publisher Microsoft Game Studios for the Too Human trilogy, though Nintendo still owned stock in the company. Silicon Knights developed the Nintendo GameCube remake of Metal Gear Solid, Metal Gear Solid: The Twin Snakes, which was released in 2004 in Japan, North America, and Europe. One of their games, Eternal Darkness: Sanity's Requiem, is referred a few times in The Twin Snakes, including some of the "sanity effects" that Psycho Mantis uses. On May 30, 2012, Silicon Knights lost a lawsuit against Epic Games concerning the use of Epic's Unreal Engine 3. As a result, Silicon Knights was forced to pay Epic more than $9 million dollars, recall and destroy all copies of Too Human and X-Men: Destiny, and destroy the code for three previously unannounced titles (The Box/Ritualyst, The Sandman, and Siren in the Maelstrom). On May 9, 2013, Silicon Knights closed its office and sold off its office equipment and game assets. On January 10, 2014, Silicon Knights lost their appeal of the lawsuit. Silicon Knights filed for bankruptcy on May 16, 2014.
- <default>Silicon Knights</default> Unternehmensform ISIN Gründungsdatum Sitz Unternehmensleitung Mitarbeiterzahl Grundkapital Umsatz Bilanzsumme Branche Produkte Homepage Silicon Knights ist ein kanadischer Videospiele-Entwickler, der 1992 von Denis Dyack gegründet wurde. Sitz des Unternehmens ist St. Catharines, Ontario. Sie entwickelten Metal Gear Solid: The Twin Snakes für den GameCube.
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