About: Lesson 7   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Lesson 7 is the seventh level in Chip's Challenge 1. In this lesson level, Chip is introduced to recessed walls, thieves, and teleports, with thin walls on the side. To complete Lesson 7, Chip must pass the element with only its requisite boot, as after collecting the chip the thief will take the boot, and only then collect the other boot and use it. For more on the mechanics of teleports, see its page.

AttributesValues
rdf:type
rdfs:label
  • Lesson 7
rdfs:comment
  • Lesson 7 is the seventh level in Chip's Challenge 1. In this lesson level, Chip is introduced to recessed walls, thieves, and teleports, with thin walls on the side. To complete Lesson 7, Chip must pass the element with only its requisite boot, as after collecting the chip the thief will take the boot, and only then collect the other boot and use it. For more on the mechanics of teleports, see its page.
Level
  • 7(xsd:integer)
chips available
  • 3(xsd:integer)
difficulty lynx
  • 1(xsd:integer)
bold lynx
  • 135(xsd:integer)
Password
  • FXQO
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 139(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 1(xsd:integer)
bold difficulty lynx
  • 1(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • Teleports can be directional. The thief takes your tools. New walls can appear under you.
chips required
  • 3(xsd:integer)
Name
  • LESSON 7
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 150(xsd:integer)
abstract
  • Lesson 7 is the seventh level in Chip's Challenge 1. In this lesson level, Chip is introduced to recessed walls, thieves, and teleports, with thin walls on the side. To complete Lesson 7, Chip must pass the element with only its requisite boot, as after collecting the chip the thief will take the boot, and only then collect the other boot and use it. For more on the mechanics of teleports, see its page. The fastest way through is >D to the chip, >U to the flippers, then >DL to the water, followed by >RL to the fire boots and >U to the fire. From there, a >D or >R move allows Chip to go through the socket and walk into the exit.
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