About: Institute super mutant   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Institute super mutants are the variant of super mutant found throughout the Commonwealth, Nuka-World and the Island in 2287. These mutants were created by the Institute by means of exposure to the Forced Evolutionary Virus (FEV). They are massive, muscle-bound creatures with an innate immunity to radiation and disease. They are most frequently encountered in central Boston, and can also be found in Fallon's department store, Fort Strong, Trinity Tower, Revere satellite array, Big John's salvage, Gwinnett restaurant, and several other locations all throughout the Commonwealth - most of which can be identified by the telltale signs of hanging meat bags, twisted girders protruding out of the ground, cages, and gory waste piles that they enjoy decorating their surroundings with.

AttributesValues
rdf:type
rdfs:label
  • Institute super mutant
rdfs:comment
  • Institute super mutants are the variant of super mutant found throughout the Commonwealth, Nuka-World and the Island in 2287. These mutants were created by the Institute by means of exposure to the Forced Evolutionary Virus (FEV). They are massive, muscle-bound creatures with an innate immunity to radiation and disease. They are most frequently encountered in central Boston, and can also be found in Fallon's department store, Fort Strong, Trinity Tower, Revere satellite array, Big John's salvage, Gwinnett restaurant, and several other locations all throughout the Commonwealth - most of which can be identified by the telltale signs of hanging meat bags, twisted girders protruding out of the ground, cages, and gory waste piles that they enjoy decorating their surroundings with.
Level
  • 10(xsd:integer)
  • 16(xsd:integer)
  • 22(xsd:integer)
  • 28(xsd:integer)
  • 35(xsd:integer)
  • 42(xsd:integer)
  • 48(xsd:integer)
  • 50(xsd:integer)
  • 59(xsd:integer)
  • 65(xsd:integer)
  • 68(xsd:integer)
  • 80(xsd:integer)
  • 95(xsd:integer)
Attack
  • Melee
  • empty
  • Throw boulder
dcterms:subject
Aggression
  • 2(xsd:integer)
  • 3(xsd:integer)
base id
  • ,
dbkwik:fallout/pro...iPageUsesTemplate
ER
  • 10(xsd:integer)
  • 30(xsd:integer)
  • 35(xsd:integer)
  • 40(xsd:integer)
  • 45(xsd:integer)
  • 50(xsd:integer)
  • 60(xsd:integer)
  • 70(xsd:integer)
  • 80(xsd:integer)
  • 100(xsd:integer)
  • 110(xsd:integer)
  • 120(xsd:integer)
  • 130(xsd:integer)
DR
  • 10(xsd:integer)
  • 17(xsd:integer)
  • 20(xsd:integer)
  • 35(xsd:integer)
  • 42(xsd:integer)
  • 55(xsd:integer)
  • 62(xsd:integer)
  • 80(xsd:integer)
  • 82(xsd:integer)
  • 85(xsd:integer)
  • 105(xsd:integer)
  • 120(xsd:integer)
  • 135(xsd:integer)
  • 145(xsd:integer)
  • 150(xsd:integer)
  • 175(xsd:integer)
  • 190(xsd:integer)
Name
  • Behemoth
  • Super mutant
  • Ancient behemoth
  • Super mutant brute
  • Super mutant master
  • Super mutant overlord
  • Epic behemoth
  • Glowing behemoth
  • Legendary super mutant overlord
  • Super mutant butcher
  • Super mutant enforcer
  • Super mutant primus
  • Super mutant skirmisher
  • Super mutant suicider
  • Super mutant warlord
perception
  • 6(xsd:integer)
  • 7(xsd:integer)
  • 8(xsd:integer)
  • 9(xsd:integer)
  • 10(xsd:integer)
  • 11(xsd:integer)
  • 12(xsd:integer)
Items
  • * Hunting rifle * Bottlecaps * .308 rounds * .38 rounds * Board * Pipe rifle * Broken femur * Capless skull * Molotov cocktail * Mirelurk meat
  • * Mini nuke * Nuclear material
  • * Various junk items, weapons and ammo * Deathclaw hand * Deathclaw meat * .38 round * Pipe gun
  • * Rifles, melee-, heavy weapons * Board * Pipe gun * .38 round
  • * Missile laucher * Minigun * Missile * 5mm round * Bottlecap
dt
  • 0(xsd:integer)
  • 145(xsd:integer)
  • 150(xsd:integer)
  • 175(xsd:integer)
  • 190(xsd:integer)
assistance
  • 0(xsd:integer)
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