About: Auto Counter   Sponge Permalink

An Entity of Type : dbkwik:resource/CXLf8saZH35f7bPtKMC5qA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This skill enables the user from attacking and defending at the same time.

AttributesValues
rdf:type
rdfs:label
  • Auto Counter
rdfs:comment
  • This skill enables the user from attacking and defending at the same time.
  • Auto Counter is the name for two varieties of the same enemy Mechaniloid from Mega Man ZX. They both appear as a cannon that is constantly expanding and contracting to blow out air from a series of small vents on its sides. It does not fire until it is attacked, after which it will fire a series of shots from its top in arcs that fall back on top of the player.
  • If an opponent physically attacks a player casting Auto Counter while facing it, the attack will be blocked and the caster will perform one critical attack on them, ending the Auto Counter stance. Alternatively, a user can begin casting Auto Counter and then click on a monster within range during the skill. Their attack will have twice the chance to be a critical attack and will gain 20 accuracy. The attack that takes place will still have an ASPD-based delay. Therefore, higher ASPD is required to use Auto Counter effectively against fast-attacking opponents. Skills cannot be Countered.
Level
  • 5(xsd:integer)
castdelay
  • ASPD Dependent
SP cost
  • 3(xsd:integer)
skillicon
  • kn_autocounter.gif
dcterms:subject
job class
Cast Time
  • none
Sprite
Cooldown
  • ASPD based
dbkwik:megaman/pro...iPageUsesTemplate
dbkwik:ragnarok/pr...iPageUsesTemplate
Category
  • Melee
Appearances
Name
  • Auto Counter
  • Auto Counter ECO
  • Auto Counter POP
Type
  • Active
dbkwik:p-ro/proper...iPageUsesTemplate
dbkwik:pro/property/wikiPageUsesTemplate
Prerequisite
  • Two-Handed Sword Mastery Level 1
Classes
Target
  • Self
Requirements
  • Two-Handed Sword Mastery Lv. 1
abstract
  • This skill enables the user from attacking and defending at the same time.
  • If an opponent physically attacks a player casting Auto Counter while facing it, the attack will be blocked and the caster will perform one critical attack on them, ending the Auto Counter stance. Alternatively, a user can begin casting Auto Counter and then click on a monster within range during the skill. Their attack will have twice the chance to be a critical attack and will gain 20 accuracy. The attack that takes place will still have an ASPD-based delay. Therefore, higher ASPD is required to use Auto Counter effectively against fast-attacking opponents. Skills cannot be Countered. On iRO, this skill is localized as Counter Attack.
  • Auto Counter is the name for two varieties of the same enemy Mechaniloid from Mega Man ZX. They both appear as a cannon that is constantly expanding and contracting to blow out air from a series of small vents on its sides. It does not fire until it is attacked, after which it will fire a series of shots from its top in arcs that fall back on top of the player.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software