About: Rogue's soul   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

If you have Protect from Melee or Deflect Melee on, damage would be reduced but the soul would drain Prayer points.

AttributesValues
rdf:type
rdfs:label
  • Rogue's soul
rdfs:comment
  • If you have Protect from Melee or Deflect Melee on, damage would be reduced but the soul would drain Prayer points.
  • A rogue's soul is a monster that is found while in the Crucible. One may appear and attack you if you attempt to loot one of the corpses in the Crucible, saying "Who disturbs my slumber?" You must bring it down to low health and direct it back to the corpse in order to be able to loot the corpse. When sufficiently damaged, they would become a Weakened rogue's soul, which hangs its head, doesn't have an attack option and doesn't attack, but will heal itself; if not directed into a corpse it would be ready to fight again in a few seconds. If you take too long to fight one, it would disappear and you would have to loot the corpse again.
Level
  • 40(xsd:integer)
  • 54(xsd:integer)
  • 56(xsd:integer)
  • 68(xsd:integer)
  • 82(xsd:integer)
  • 96(xsd:integer)
Version
  • 40(xsd:integer)
  • 54(xsd:integer)
  • 68(xsd:integer)
  • 82(xsd:integer)
  • 96(xsd:integer)
Attack
  • 50(xsd:integer)
  • 60(xsd:integer)
  • 70(xsd:integer)
  • 80(xsd:integer)
  • 95(xsd:integer)
acc magic
  • 0(xsd:integer)
aff magic
  • 65(xsd:integer)
lifepoints
  • 3000(xsd:integer)
  • 8000(xsd:integer)
Examine
  • The ethereal remnants of a past Crucible competitor.
Poisonous
  • No
max magic
  • 0(xsd:integer)
acc melee
  • 850(xsd:integer)
  • 1132(xsd:integer)
  • 1486(xsd:integer)
  • 1924(xsd:integer)
  • 2458(xsd:integer)
aff weakness
  • 90(xsd:integer)
aff melee
  • 55(xsd:integer)
max ranged
  • 0(xsd:integer)
Always Drops
  • Nothing
aff ranged
  • 45(xsd:integer)
Attack style
  • Melee
acc ranged
  • 0(xsd:integer)
slaylvl
  • No
max melee
  • 192(xsd:integer)
  • 288(xsd:integer)
  • 384(xsd:integer)
  • 480(xsd:integer)
  • 576(xsd:integer)
Aggressive
  • Yes
immune to poison
  • No
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Speed
  • 4(xsd:integer)
Defence
  • 10(xsd:integer)
  • 20(xsd:integer)
  • 30(xsd:integer)
  • 40(xsd:integer)
  • 95(xsd:integer)
Magic
  • 1(xsd:integer)
Name
  • Rogue's soul
Weakness
  • Fire
  • Water
Members
  • Yes
Update
  • The Crucible
Armour
  • 202(xsd:integer)
  • 316(xsd:integer)
  • 454(xsd:integer)
  • 628(xsd:integer)
  • 850(xsd:integer)
ID
  • 9678(xsd:integer)
  • 9679(xsd:integer)
  • 9680(xsd:integer)
  • 15570(xsd:integer)
  • 15571(xsd:integer)
Style
  • melee
Release
  • 2012-06-19(xsd:date)
Experience
  • 0(xsd:integer)
  • 100(xsd:double)
  • 103(xsd:double)
  • 166(xsd:double)
  • 269(xsd:double)
  • 1528(xsd:double)
Ranged
  • 1(xsd:integer)
LP
  • 8000(xsd:integer)
abstract
  • If you have Protect from Melee or Deflect Melee on, damage would be reduced but the soul would drain Prayer points.
  • A rogue's soul is a monster that is found while in the Crucible. One may appear and attack you if you attempt to loot one of the corpses in the Crucible, saying "Who disturbs my slumber?" You must bring it down to low health and direct it back to the corpse in order to be able to loot the corpse. When sufficiently damaged, they would become a Weakened rogue's soul, which hangs its head, doesn't have an attack option and doesn't attack, but will heal itself; if not directed into a corpse it would be ready to fight again in a few seconds. If you take too long to fight one, it would disappear and you would have to loot the corpse again. If you have Protect from Melee or Deflect Melee on, damage would be reduced but the soul would drain Prayer points.
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