Bring Mostly Null Damage Wall Monsters The main hazards for this dungeon are damage walls. They deal 12000 damage per hit and are often up in L shapes, making them impossible to avoid. Scorpions The phoenixes in each stage will summon scorpions if not killed fast enough. Bring either heavy mob clear to deal with the phoenixes, or scorpion clearing bumps (e.g. Avalon or Nirvana). Bird is the Word Most of the mobs in this dungeon are Avians. Bringing along Avian slayers like Prometheus or Sango can speed up your run.
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