The Deep Roads are a grand network of enormous underground tunnels that once belonged to the dwarven empire, spanning the length and breadth of Thedas. These subterranean highways were works of unparalleled artisan achievement, with centuries of planning and engineering demonstrated in the geometry of their walls. Statues of the Paragons watched over passing travelers, and channels carried a flow of magma that kept the Deep Roads lit and warm. The entrance at the dwarven city of Orzammar is also sealed, though the gate is opened on occasion for one of the following reasons:
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| - The Deep Roads are a grand network of enormous underground tunnels that once belonged to the dwarven empire, spanning the length and breadth of Thedas. These subterranean highways were works of unparalleled artisan achievement, with centuries of planning and engineering demonstrated in the geometry of their walls. Statues of the Paragons watched over passing travelers, and channels carried a flow of magma that kept the Deep Roads lit and warm. The entrance at the dwarven city of Orzammar is also sealed, though the gate is opened on occasion for one of the following reasons:
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Quests
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Appearances
| - Dragon Age: The Stolen Throne
- Dragon Age (IDW comic)
- Dragon Age Journeys
- Dragon Age: Origins - Awakening
- Dragon Age: Origins
- Dragon Age II
- The Golems of Amgarrak
- Dragon Age: The Calling
- Trespasser
- Dragon Age: Inquisition - The Descent
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Inhabitants
| - Darkspawn, Deepstalkers, Glowing slimes, Spiders, Cave beetles, Dwarves
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| - The Deep Roads are a grand network of enormous underground tunnels that once belonged to the dwarven empire, spanning the length and breadth of Thedas. These subterranean highways were works of unparalleled artisan achievement, with centuries of planning and engineering demonstrated in the geometry of their walls. Statues of the Paragons watched over passing travelers, and channels carried a flow of magma that kept the Deep Roads lit and warm. During the First Blight, the dwarves were forced to close the entrances to the Deep Roads, abandoning them to the darkspawn. The entrances still exist, but are all sealed by octagonal steel doors decorated with geometric patterns that may form words or patterns. The entrance at the dwarven city of Orzammar is also sealed, though the gate is opened on occasion for one of the following reasons:
* People who have been granted access or authorized expeditions.
* Regular operations conducted by Orzammar's army.
* Grey Wardens who head to their Calling.
* New members of the Legion of the Dead who venture into the Deep Roads, where they spend their last days fighting the darkspawn in hopes of redemption.
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