rdfs:comment
| - These are the dyes used in making clothes. By default, clothing is gray. Only dyes next to each other on the color wheel may be combined for a product. To give a piece of clothing a particular color, players combine bottles of dye in various ratios, which will be specified in a certain handbook, up to at least a full bottle's worth of dye. By separating dyes, you end up with a piece of clothing that costs an intermediate amount; if you combine 2/4 bottle carmine dye with 2/4 bottle alum dye, you've only expended 10,275 gp and not 20,550 gp since you still have leftover dye enough for a second one. For example, a player may combine 1 quarter bottle of privet dye with 2 quarter bottles of cairmeal dye to get 3/4 bottle of some variety of teal dye, then add 1 quarter bottle of alum dye to get
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abstract
| - These are the dyes used in making clothes. By default, clothing is gray. Only dyes next to each other on the color wheel may be combined for a product. To give a piece of clothing a particular color, players combine bottles of dye in various ratios, which will be specified in a certain handbook, up to at least a full bottle's worth of dye. By separating dyes, you end up with a piece of clothing that costs an intermediate amount; if you combine 2/4 bottle carmine dye with 2/4 bottle alum dye, you've only expended 10,275 gp and not 20,550 gp since you still have leftover dye enough for a second one. For example, a player may combine 1 quarter bottle of privet dye with 2 quarter bottles of cairmeal dye to get 3/4 bottle of some variety of teal dye, then add 1 quarter bottle of alum dye to get a final dye of 3/4 teal dye and 1/4 white dye. This may then be applied to the cloth; the work is complete when mordant is added (dyed cloth can't be worn until you do this step). Prior to adding mordant, you may continue to apply additional amounts of dye directly onto the cloth to mix it that way instead of mixing in a spare bottle. To give clothing a design with a second color, players apply the first dye, then add mordant, then add the second dye, then add mordant again. Dyes feature an great range of prices, depending on the difficulty of extracting the dye. They range from the negligibly cheap brazilin dye to the upper-end carmine dye, and all for color. Generally speaking, all the most desirable colors - with the pure red, yellow, and blue topping the list - are also the most expensive. Players cannot combine dyes that are not adjacent to each other on the color wheel - for example, you can't combine orangery yellow with greenish yellow to get the much more valuable pure yellow. Some dyes may be right next to each other on the color wheel but have vastly different costs; this is because sometimes a slight change in color is just that much more desirable. This is especially profound going from greenish yellow to pure yellow, for example.
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