A missile of positive energy darts forth from the palm of your hand and unerringly strikes its target. The missile is designed specifically to affect undead creatures only and deals 2d4+2 points of damage. As magic missile, the disruption missile strikes true, even if the target is in the midst of melee or has anything less than total cover or concealment for protection. This spell has no effect on living creatures. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
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| rdfs:label
| - Disruption Missiles (Dread Codex Spell)
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| rdfs:comment
| - A missile of positive energy darts forth from the palm of your hand and unerringly strikes its target. The missile is designed specifically to affect undead creatures only and deals 2d4+2 points of damage. As magic missile, the disruption missile strikes true, even if the target is in the midst of melee or has anything less than total cover or concealment for protection. This spell has no effect on living creatures. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
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| Summary
| - A more powerful magic missile that only affects undead creatures.
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| Subj
| - Up to five creatures, no two of which can be more than 15 ft. apart
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| abstract
| - A missile of positive energy darts forth from the palm of your hand and unerringly strikes its target. The missile is designed specifically to affect undead creatures only and deals 2d4+2 points of damage. As magic missile, the disruption missile strikes true, even if the target is in the midst of melee or has anything less than total cover or concealment for protection. This spell has no effect on living creatures. For every two levels of experience over three, the caster gains an additional missile: two at 5th level, three at 7th, four at 9th and so on. Multiple missiles can be directed at the caster’s choosing (one per target or all at one target) but must be targeted before rolling for any applicable spell resistance possessed by the target(s). Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
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