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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

~ Selbina • Mhaura • Rabao • Nashmau • Kazham • Norg • Tavnazian Safehold __NOEDITSECTION__ Discovered by Gwynham Ironheart in 762 Crystal Era, and named for a young swimmer he found struggling for air in the waters nearby, the port is a sanctuary from the surrounding, and inhospitable, Valkurm Dunes. The natural deep-water harbor serves as a docks for fishing vessels, as well as the terminus for the regular Selbina-Mhaura Ferry route. This ferry joins the continents of Quon and Mindartia and provides an alternate to the long trek to uses the bridges of Jeuno

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  • Selbina/Architecture
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  • ~ Selbina • Mhaura • Rabao • Nashmau • Kazham • Norg • Tavnazian Safehold __NOEDITSECTION__ Discovered by Gwynham Ironheart in 762 Crystal Era, and named for a young swimmer he found struggling for air in the waters nearby, the port is a sanctuary from the surrounding, and inhospitable, Valkurm Dunes. The natural deep-water harbor serves as a docks for fishing vessels, as well as the terminus for the regular Selbina-Mhaura Ferry route. This ferry joins the continents of Quon and Mindartia and provides an alternate to the long trek to uses the bridges of Jeuno
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  • ~ Selbina • Mhaura • Rabao • Nashmau • Kazham • Norg • Tavnazian Safehold __NOEDITSECTION__ Discovered by Gwynham Ironheart in 762 Crystal Era, and named for a young swimmer he found struggling for air in the waters nearby, the port is a sanctuary from the surrounding, and inhospitable, Valkurm Dunes. The natural deep-water harbor serves as a docks for fishing vessels, as well as the terminus for the regular Selbina-Mhaura Ferry route. This ferry joins the continents of Quon and Mindartia and provides an alternate to the long trek to uses the bridges of Jeuno Despite the proximity of the cities of Bastok and San d'Oria, the architecture is reminiscent of that of Windurst, with it's raised wooden structures. To further the connection, Selbina boasts a Weaver's Guild and a Fishing Guild and even a small zoo (featuring sheep!) There is an interesting story behind the naming of this port, the following is the text inscribed on a monument in nearby Valkurm Dunes: The view may be beautiful, but the broken grass at our feet is testimony to the inhospitality of this place. The shallows repel anchoring ships, with nothing for miles but sand. Indeed, the dunes are ill-fit for any purpose save sunbathing. One day I happened upon a young swimmer struggling for air. I swam out to save her, and as a gesture of thanks she led me to a fascinating place. To a small inlet she guided me, to show me dolphins, no doubt. None were there, but I noticed the bay was a natural harbor. I was a sailor in youth, so I knew this to be an important discovery! The harbor I named "Selbina". Upon seeing her own name inscribed on my map, the girl clapped her hands in joy. -- Gwynham Ironheart, 762 Crystal Era. This text can be viewed by adventurers in it's original, stone carved edition in a cave in nearby Valkurm Dunes, or one could ask Abelard to view his collection of pressed clays - I understand he is always looking for more, you have been warned!
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