About: Burning Runner   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Burning Runner is an enemy that appears in Neo Bomberman. Burning Runner moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it will move toward that player. Each time it is hit with an explosion, it will move very quickly for a period of time while.

AttributesValues
rdfs:label
  • Burning Runner
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Burning Runner is an enemy that appears in Neo Bomberman. Burning Runner moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it will move toward that player. Each time it is hit with an explosion, it will move very quickly for a period of time while.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
  • Neo Bomberman
Name
  • Burning Runner
Score
  • 800(xsd:integer)
HP
  • 3(xsd:integer)
abstract
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Burning Runner is an enemy that appears in Neo Bomberman. Burning Runner moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it will move toward that player. Each time it is hit with an explosion, it will move very quickly for a period of time while. It will harm the player on collision.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software