About: Lure of the Wildcat (All Nations)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The mercenary company "Salaheem's Sentinels" has asked you to help recruit new members. There are four total related quests, that each provide similar invitation cards. 1. Talk to starter NPC for a cutscene that starts the quest; the quest will activate, regardless of how you answer the initial question. 3. Go around to the four different zones in town and talk to all of the NPCs in the list. You don't have to do this at any specific time, or in any order; they all do need to be talked to before you can complete the quest.

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  • Lure of the Wildcat (All Nations)
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  • The mercenary company "Salaheem's Sentinels" has asked you to help recruit new members. There are four total related quests, that each provide similar invitation cards. 1. Talk to starter NPC for a cutscene that starts the quest; the quest will activate, regardless of how you answer the initial question. 3. Go around to the four different zones in town and talk to all of the NPCs in the list. You don't have to do this at any specific time, or in any order; they all do need to be talked to before you can complete the quest.
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startnpc
  • Varies, see below
Repeatable
  • No
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  • The mercenary company "Salaheem's Sentinels" has asked you to help recruit new members. There are four total related quests, that each provide similar invitation cards. 1. Talk to starter NPC for a cutscene that starts the quest; the quest will activate, regardless of how you answer the initial question. 2. You will receive the Sentinel Badge key item when starting the quest. Go to each and every one of the NPCs in the list below and talk to them. The first time you speak to each of these NPCs, a message will display that your badge "flashes brightly", and the NPC will have something to say about the land of the Near East, Aht Urhgan. 3. Go around to the four different zones in town and talk to all of the NPCs in the list. You don't have to do this at any specific time, or in any order; they all do need to be talked to before you can complete the quest. 4. Once you talk with all the NPCs in the list, return to the starter one and speak with them again. They will take back the depleted badge and provide your reward of the Invitation Card key item, finishing the quest in your quest log for that nation. 5. Invitation Cards can be traded to Naja Salaheem for Imperial Currency after completing Immortal Sentries. You can only trade all your collected Invitation cards or refuse. You get the title Wildcat Publicist. Quest Note: Note that Rank 2 for San D'Orians or advancement to Mission 2-3 for Windurstians and Bastokers is required to enter the Chateau d'Oraguille. 5 of the NPCs for the Lure of the Wildcat quest are there, and thus access to it is required to get the Mythril piece as a reward. Sentinel Badges are Key Items. Choosing 'yes' in the 'Examine' dialog in Key Items brings up a list of map locations of the NPCs to speak to, although of course there may be other NPCs not related to this quest at those locations. This Quest requires Promathia. Note: After completing Lure of the Wildcat in Bastok, San d'Oria, Jeuno, or Windurst, and completing Aht Urhgan Mission 2, the quest givers in those cities will teleport you to Aht Urhgan Whitegate when you trade them 300 gil.
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