About: City (Civ5)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A city is the basic unit of a civilization, and in many ways its most valuable possession. Cities do most of the advancement in a civilization, generating Image:20xFood5.png Food, Image:20xProduction5.png Production, Image:20xGold5.png Gold, Image:20xScience5.png Science and Image:20xCulture5.png Culture, as well as Image:20xfaith5.png Faith (in Gods & Kings) and Image:20xTourism5.png Tourism (in Brave New World) for an empire. Cities also have the ability to produce buildings and units, and build Wonders. All tiles with cities on them have a road, even if The Wheel hasn't been discovered yet.

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  • City (Civ5)
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  • A city is the basic unit of a civilization, and in many ways its most valuable possession. Cities do most of the advancement in a civilization, generating Image:20xFood5.png Food, Image:20xProduction5.png Production, Image:20xGold5.png Gold, Image:20xScience5.png Science and Image:20xCulture5.png Culture, as well as Image:20xfaith5.png Faith (in Gods & Kings) and Image:20xTourism5.png Tourism (in Brave New World) for an empire. Cities also have the ability to produce buildings and units, and build Wonders. All tiles with cities on them have a road, even if The Wheel hasn't been discovered yet.
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  • A city is the basic unit of a civilization, and in many ways its most valuable possession. Cities do most of the advancement in a civilization, generating Image:20xFood5.png Food, Image:20xProduction5.png Production, Image:20xGold5.png Gold, Image:20xScience5.png Science and Image:20xCulture5.png Culture, as well as Image:20xfaith5.png Faith (in Gods & Kings) and Image:20xTourism5.png Tourism (in Brave New World) for an empire. Cities also have the ability to produce buildings and units, and build Wonders. All tiles with cities on them have a road, even if The Wheel hasn't been discovered yet. A civilization is eliminated from the game (unless the "Require Complete Kills" option in the Custom Game menu has been selected) when all of its cities have been captured. In the beginning of all games, scenarios and mods, civilizations will either have cities laid out or start with at least one Settler to build a city. In advanced start, cities must be built before any units may be placed on the map. For more information on the effects of settling a city and tips of successful settling, check this article.
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