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In computing, a graphical user interface (GUI, commonly pronounced gooey) is a type of user interface that allows users to interact with electronic devices using images rather than text commands.

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  • Graphical user interface
  • Graphical User Interface
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  • In computing, a graphical user interface (GUI, commonly pronounced gooey) is a type of user interface that allows users to interact with electronic devices using images rather than text commands.
  • Graphical toolkit developed for Unix Systems. It was originally dual licensed although it is now under an open source licence. It is used in the KDE desktop.
  • I am currently editing this page
  • The term GUI is historically restricted to the scope of two-dimensional display screens with display resolutions able to describe generic information, in the tradition of the computer science research at the PARC (Palo Alto Research Center). The term GUI earlier might have been applicable to other high-resolution types of interfaces that are non-generic, such as video games, or not restricted to flat screens, like volumetric displays.
  • A Graphical User Interface (GUI, pronouced "Gooey") is one that interacts with the user via graphics, instead of a command-line driven interface, in which users type commands instead of moving a mouse.
  • A GUI is an interface with shapes, unlike the text based Command Line Interface (CLI).
  • This tutorial will tell you, in list form, how to create a GUI, and explain some of the properties and the basics of scripting a GUI. 1. Start Roblox Studio, and go into Edit Mode on the desired place. 2. Select the 'StarterGui' in the object browser. 3. Click Insert > Object > ScreenGui. An object called 'ScreenGui' should appear in the StarterGui. 4. Select the ScreenGui, then click Insert > Object > TextButton. 6. In the properties window, you will see a long list of properties. Select the property called 'Position,' the entry box should look something
  • a graphical user interface (GUI), sometimes pronounced gooey is a type of user interface that allows users to interact with electronic devices with images rather than text commands. GUIs can be used in computers, hand-held devices such as MP3 players, portable media players or gaming devices, household appliances and office equipment . A GUI represents the information and actions available to a user through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation. The actions are usually performed through direct manipulation of the graphical elements.
  • A graphical user interface (GUI) is a type of user interface which allows people to interact with electronic devices like computers, hand-held devices (MP3 Players, Portable Media Players, Gaming devices), household appliances and office equipment. A GUI offers graphical icons, and visual indicators as opposed to text-based interfaces, typed command labels or text navigation to fully represent the information and actions available to a user. The actions are usually performed through direct manipulation of the graphical elements. [1]
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abstract
  • In computing, a graphical user interface (GUI, commonly pronounced gooey) is a type of user interface that allows users to interact with electronic devices using images rather than text commands.
  • Graphical toolkit developed for Unix Systems. It was originally dual licensed although it is now under an open source licence. It is used in the KDE desktop.
  • A graphical user interface (GUI) is a type of user interface which allows people to interact with electronic devices like computers, hand-held devices (MP3 Players, Portable Media Players, Gaming devices), household appliances and office equipment. A GUI offers graphical icons, and visual indicators as opposed to text-based interfaces, typed command labels or text navigation to fully represent the information and actions available to a user. The actions are usually performed through direct manipulation of the graphical elements. [1] The term GUI is historically restricted to the scope of two-dimensional display screens with display resolutions capable of describing generic information, in the tradition of the computer science research at Palo Alto Research Center (PARC) (formerly Xerox PARC and still a subsidiary of Xerox Corporation).The term GUI earlier might have been applicable to other high-resolution types of interfaces that are non-generic, such as videogames, or not restricted to flat screens, like volumetric displays. [2]
  • I am currently editing this page
  • The term GUI is historically restricted to the scope of two-dimensional display screens with display resolutions able to describe generic information, in the tradition of the computer science research at the PARC (Palo Alto Research Center). The term GUI earlier might have been applicable to other high-resolution types of interfaces that are non-generic, such as video games, or not restricted to flat screens, like volumetric displays.
  • This tutorial will tell you, in list form, how to create a GUI, and explain some of the properties and the basics of scripting a GUI. 1. Start Roblox Studio, and go into Edit Mode on the desired place. 2. Select the 'StarterGui' in the object browser. 3. Click Insert > Object > ScreenGui. An object called 'ScreenGui' should appear in the StarterGui. 4. Select the ScreenGui, then click Insert > Object > TextButton. 5. An object called 'TextButton' should appear in the ScreenGui, select the TextButton and you should be able to see it's properties. If you can't view it's properties, click View > Properties. (You should now be able to see the properties window.) 6. In the properties window, you will see a long list of properties. Select the property called 'Position,' the entry box should look something like this: {0,0}, {0,0}. Only edit the second number between each bracket. Mess around with this for awhile until you find the desired position for your GUI. Note: If you're agood scripter, you should know that this property is a UDim2 value. 7. The Size property is very similar to the Position property. Change the size property until you find the desired size for your GUI. 8. Now, we'll edit the Text in the GUI, change the Text property to whatever you want. Resize the GUI to fit the text if needed. 9. Remember: this is a BUTTON. So, now we can get it to do something when it's clicked, using script. So, what are you waiting for? Let's get scripting! b) Select the TextButton in the ScreenGui, and click Insert > Object > Script. An object named 'Script' should appear in the TextButton. Double-click it. c) A tab should open. That's the script, now delete the part that says 'print("Hello World!").' Copy and paste the script shown below: script.Parent.MouseButton1Click:connect( function() script.Parent.Parent.Parent.Parent.Character.Humanoid.Health=0 end) d) You have now created a Reset button. Click Tools > Test > Play Solo to test the GUI. You should be able to click it and it will reset your character.
  • A Graphical User Interface (GUI, pronouced "Gooey") is one that interacts with the user via graphics, instead of a command-line driven interface, in which users type commands instead of moving a mouse.
  • a graphical user interface (GUI), sometimes pronounced gooey is a type of user interface that allows users to interact with electronic devices with images rather than text commands. GUIs can be used in computers, hand-held devices such as MP3 players, portable media players or gaming devices, household appliances and office equipment . A GUI represents the information and actions available to a user through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation. The actions are usually performed through direct manipulation of the graphical elements. The term GUI is historically restricted to the scope of two-dimensional display screens with display resolutions able to describe generic information, in the tradition of the computer science research at the PARC (Palo Alto Research Center). The term GUI earlier might have been applicable to other high-resolution types of interfaces that are non-generic, such as video games, or not restricted to flat screens, like volumetric displays.
  • A GUI is an interface with shapes, unlike the text based Command Line Interface (CLI).
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