A cover condition, in analogy to cover enchantments and cover hexes, is an easily and repeatably inflictable condition used to protect other, more valuable conditions from being removed. Dazed, deep wound, and blind, in this order, are widely considered to be the most potent and most difficult to apply conditions.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
dbkwik:guildwars/p...iPageUsesTemplate |
|
abstract |
|