About: Tackle   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A tackle was a move in which an individual jumped on another and pulled them to the ground. In 2024, Biddle Coleridge complimented "Gabriel Bell" on his tackle and asked if he ever played football. Bell (actually Benjamin Sisko) replied no, that he played baseball. (DS9: "Past Tense, Part II")

AttributesValues
rdf:type
rdfs:label
  • Tackle
  • Tackle
rdfs:comment
  • deleteme
  • A tackle was a move in which an individual jumped on another and pulled them to the ground. In 2024, Biddle Coleridge complimented "Gabriel Bell" on his tackle and asked if he ever played football. Bell (actually Benjamin Sisko) replied no, that he played baseball. (DS9: "Past Tense, Part II")
  • Tackle (タックル, ta-kku-ru) combines with his erstwhile partner Mach to form the robot Machtackle and separately serves as the left leg of Landcross. Tackle is brains, capable of discussing geology or physics with equal ease, though most often he ends up having to explain both to Mach. A speed demon who prefers fighting in his vehicle mode, Tackle more often than not serves as the legs to Machtackle. When not being ordered off the front lines that is.
  • TRIVIA unlearnable by TM
  • Eine sehr schwache Attacke die vor allem schwache Pokémon, z.B Starter-Pokémon meistens beherrschen. Trifft den Gegner mit vollem Körpereinsatz. Kategorie:Attacke
  • Tackle (たいあたり, Body Blow) is a damage-dealing Normal-type move introduced in the first generation.
  • __NOWYSIWYG__ Tackle Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Tackle is a Normal-type move introduced in Generation I. It can be learned by many Pokémon at a low level, and at the starting by more than half of the Pokémon that can learn this move.
  • Tackle (噴!Fun!) is the first Super Move Drachma learns. It costs 1 Moonberry to learn and 10 SP to use.
  • Diego De la Vega’s Great Dane. He is very fierce when provoked or called upon to protect his master. Loves to laze in the warm Southern Californian sunshine. He helps Zorro fight his enemies, keeping out of the limelight, but always ready to attack if the Masked Hero is in difficulty. Zorro, alias Diego, and Tackle understand each other so well that a look or a gesture is enough to set the dog into action.
  • Blunt physical damage in a narrow frontal cone; Stagger, [[Knockback] or Knockdown, depending on how much damage is resisted/mitigated by DEF. Also adds Defense penalty. Sometimes Stuns. If the target is knocked back, the user will move to the position of the target.
  • Tackle is a move that all Tekken characters have, it can be used by running 10 - 18 steps into an enemy or by input while standing; it can be followed up with hard blows/punches. It is possible for a character to tackle a character from the back or front and it is also possible if they are in the Guard position. Some characters can do tackles by pressing another button combination listed in the Command List as well. In Tekken and Tekken 2, tackling does no damage and only serves as a way of bringing down an enemy.
sameAs
Generation
  • I
appeal
  • 3(xsd:integer)
  • 4(xsd:integer)
dcterms:subject
Intro
Row 4 info
  • N/A
kingsrock
  • 1(xsd:integer)
contesttype
  • Tough
Attack power
  • 12(xsd:integer)
Row 1 info
  • 1(xsd:integer)
magiccoat
  • 0(xsd:integer)
brightpowder
  • 1(xsd:integer)
Row 4 title
  • Status Effects:
DPS
  • 10(xsd:double)
Row 2 info
  • 10(xsd:integer)
snatch
  • 0(xsd:integer)
Row 1 title
  • Moonberries Required:
Row 5 info
  • Drachma concentrates all of his energy into his metal arm and charges one enemy.
Row 2 title
  • SP Cost:
Affects
  • Selected target
Cooldown
  • 1(xsd:double)
  • 1(xsd:double)
  • 20.0
Row 5 title
  • Description:
detect
  • 1(xsd:integer)
Row 3 info
  • Offensive
Row 3 title
  • Move Type:
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Category
  • Physical
Range
  • -2700.0
PP
  • 35(xsd:integer)
Box Title
  • Tackle
Power
  • 35(xsd:integer)
  • 50(xsd:integer)
Name
  • Tackle
Type
  • Normal
  • Attack
DESC
  • Causes the user to rush forward and attack their target, knocking them back. Targets are less likely to succumb to disruption effects the more often they are used.
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