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| - Rak-Hir refused to board the Earthdawn 4 until we get him drunk on Quantz's Keesris wine. The team enters the new Kaer, under the letters MUL, with a slightly hung-over elf. On entering, Cerulean spots a trap and tries to disable it. It triggers instead and he is hurt. When Dizzy asks if that was supposed to happen, Cerulean replies "watch out, there's a thing here" Next, we encounter enormous lobsters, called Black Krills. These are susceptible to Neffy's paralyzing attack and she is very effective at disabling them. After fighting them, the team finds a dozen or so eggs.
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| abstract
| - Rak-Hir refused to board the Earthdawn 4 until we get him drunk on Quantz's Keesris wine. The team enters the new Kaer, under the letters MUL, with a slightly hung-over elf. On entering, Cerulean spots a trap and tries to disable it. It triggers instead and he is hurt. When Dizzy asks if that was supposed to happen, Cerulean replies "watch out, there's a thing here" The team ventures further into the kaer, finding an old aqueduct system with ankle deep water. A doorway in the hallway opens. Blue and pale-skinned humanoids come out, looking like corpses (The Drowned). Their lower jaws have been replaced by some sort of mechanical filtration device. The team defeats them easily and moves on. Next, we encounter enormous lobsters, called Black Krills. These are susceptible to Neffy's paralyzing attack and she is very effective at disabling them. After fighting them, the team finds a dozen or so eggs. Further on, we find a room full of paintings, tapestries and trophies to take back for their employers. Neffy finds a windling-sized medallion, which she takes. Rak-Hir and Quantz successfully negotiate with a pod of gargoyles, who are content to leave us alone as long as we do the same to them. Passing through a kitchen, we find a pair of troll Drowned and defeat them. We find a library, full of books. We decide to take them for our employers, but doing so, Quantz and Neffy trigger some sort of trap and flee in terror. Both go insane. Neffy believes that the cakes in her pack are trying to eat her. Quantz becomes utterly paranoid. Dizzy, trying to help, obligingly eats all of Neffy's cake. After resting for a few days, the team returns to the kaer and continues exploration. We are attacked by a giant cave crab. After defeating it, the team carefully drags it outside, hoping to sell its parts, but they encounter a hungry dragon (Perianwir) who offers to trade for it instead. During our explorations we find a valve that we carry along. Eventually, we find a place to connect it and turn it, but nothing apparently happens beyond some sounds of rushing water. The team encounters a mechanical creature that is apparently building the drowned. The team defeats it. Finding more valves, the team opens more cranks. We also encounter a giant nautilus, with a beautiful spiral shell which we recover. We find a room full of drowned bodies, probably greyfolk. In sealed cases, we find suits of armor or something that covers the body entirely. In a corner, a box full of what we decide are kernels of true air, which are to be swallowed to allow breathing under water. We open the final doors and enter the deeper water. The elf and windlings are tied to the T'skrang so they can keep up. We defeat some river steeds. Finally, we encounter the biggest threat to the kaer: a horror in the form of a giant angler fish, named Watermark. The team is unable to defeat it, but drives it off eventually. Neffy discovers that attacking its lure does something, but she is unsure what exactly.
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