After the game is initiated, the two players are randomly assigned a color, either blue or red. The first player assigned to be blue goes first, and makes their move. The player assigned to be red goes second. The cycle continues until one player wins or there is a tie. If a player manages to connect four of their own color in a row on the board, they win. The winner receives 30 coins and 5 Aunt Arctic XP, and the loser receives 20 coins and 3 Aunt Arctic XP. If the all spaces on the board are filled, it is counted as a draw, and both players receive 20 coins and 3 Aunt Arctic XP.
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rdfs:comment
| - After the game is initiated, the two players are randomly assigned a color, either blue or red. The first player assigned to be blue goes first, and makes their move. The player assigned to be red goes second. The cycle continues until one player wins or there is a tie. If a player manages to connect four of their own color in a row on the board, they win. The winner receives 30 coins and 5 Aunt Arctic XP, and the loser receives 20 coins and 3 Aunt Arctic XP. If the all spaces on the board are filled, it is counted as a draw, and both players receive 20 coins and 3 Aunt Arctic XP.
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dcterms:subject
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dbkwik:club-pengui...iPageUsesTemplate
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dbkwik:clubpenguin...iPageUsesTemplate
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Fr
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Pt
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ES
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es-d
| - Supera a tu oponente en 4 en fila
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fr-d
| - Bats ton adversaire au Puissance 4
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pt-d
| - Vença o adversário em sequências de 4
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abstract
| - After the game is initiated, the two players are randomly assigned a color, either blue or red. The first player assigned to be blue goes first, and makes their move. The player assigned to be red goes second. The cycle continues until one player wins or there is a tie. Each player has 20 seconds to make their move. While making their move, one column in the 6x7 game board is selected. The column can be changed by pressing the left or right buttons in the bottom left corner of the game screen. A colored piece can then be placed in the highest available space in that column. In order to win, four pieces of the same color need to be formed in a row, either vertically, horizontally, or diagonally. If a player manages to connect four of their own color in a row on the board, they win. The winner receives 30 coins and 5 Aunt Arctic XP, and the loser receives 20 coins and 3 Aunt Arctic XP. If the all spaces on the board are filled, it is counted as a draw, and both players receive 20 coins and 3 Aunt Arctic XP.
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