About: Interview: IGN w/ Ryozo Tsujimoto on MH3, 2008   Sponge Permalink

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IGN interviewed the producer of Monster Hunter 3, Ryozo Tsujimoto, about MH3. This interview took place on October 13, 2008, the day after the Tokyo Game Show 2008 ended. Found on [1]. "The undisputed champion of last week's Tokyo Game Show wasn't Microsoft, Sony, or Nintendo. It was Capcom, whose latest Monster Hunter game, Monster Hunter Tri for the Wii, drew lines over four hours long within minutes of the show opening each day. A bit away from the hoards of players lined up for a sampling of the new game, we managed to track down producer Ryozo Tsujimoto for a brief one-on-one. We asked about the Monster Hunter phenomenon as a whole and about some of the new elements of the Wii version that had been announced at a stage event the day before." — John Tanaka of IGN

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  • Interview: IGN w/ Ryozo Tsujimoto on MH3, 2008
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  • IGN interviewed the producer of Monster Hunter 3, Ryozo Tsujimoto, about MH3. This interview took place on October 13, 2008, the day after the Tokyo Game Show 2008 ended. Found on [1]. "The undisputed champion of last week's Tokyo Game Show wasn't Microsoft, Sony, or Nintendo. It was Capcom, whose latest Monster Hunter game, Monster Hunter Tri for the Wii, drew lines over four hours long within minutes of the show opening each day. A bit away from the hoards of players lined up for a sampling of the new game, we managed to track down producer Ryozo Tsujimoto for a brief one-on-one. We asked about the Monster Hunter phenomenon as a whole and about some of the new elements of the Wii version that had been announced at a stage event the day before." — John Tanaka of IGN
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abstract
  • IGN interviewed the producer of Monster Hunter 3, Ryozo Tsujimoto, about MH3. This interview took place on October 13, 2008, the day after the Tokyo Game Show 2008 ended. Found on [1]. "The undisputed champion of last week's Tokyo Game Show wasn't Microsoft, Sony, or Nintendo. It was Capcom, whose latest Monster Hunter game, Monster Hunter Tri for the Wii, drew lines over four hours long within minutes of the show opening each day. A bit away from the hoards of players lined up for a sampling of the new game, we managed to track down producer Ryozo Tsujimoto for a brief one-on-one. We asked about the Monster Hunter phenomenon as a whole and about some of the new elements of the Wii version that had been announced at a stage event the day before." — John Tanaka of IGN
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