Some weapons are made up of a multitude of loosely connected segments, such as chains, while others, such as whips, are woven from supple hides. These kinds of weapons lash about when used to attack and cannot be Parried.
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rdf:type
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rdfs:label
| - Flexible
- Flexible
- Flexible
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rdfs:comment
| - >> Weichfolien
- >> Weichfolien Aus Bastelstube, einem Wikia-Wiki.
- Some weapons are made up of a multitude of loosely connected segments, such as chains, while others, such as whips, are woven from supple hides. These kinds of weapons lash about when used to attack and cannot be Parried.
- flexible, or flexibility in astro empires, is being able to perform 2 uses. not at the same time but when the need arrises, they can take on the job of the specialist class while bringing their own advantages. like my page fleets vs deffences, ill include examples: corvettes can be both attackers and scouts ion turrets can both lure enemies and destroy them. what is the point of this? well they have several advantages, in a crisis, when you dont have much time. you can addapt youre fleet to make up for problems in youre fleet you dont need to spend as many credits
- Flexible is a Fallout Tactics, Van Buren and J.E. Sawyer's Fallout Role-Playing Game perk.
- Flexible is a property that can be set on a prim through the edit window or via script. Setting a prim to flexible will cause it to "flex" either with movement or by being blown by the wind. This setting allows residents to create things like Jell-O, capes, tails, etc. Prim flexibility was introduced in SL 1.9.1/1.10 and is a client-side effect. The flexible effect can be turned off via Debug > Rendering > Features > Flexible Objects (Ctrl-Alt-9). "Flexible Mesh Detail" is also changable through Preferences > Graphics Detail.
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sameAs
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Summary
| - You have a wonderful knack for twisting your body as needed, whether this is by trained muscle elasticity through practice or you are naturally double-jointed or even just exceptionally limber.
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dcterms:subject
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Requires
| - Level 4
- Agility 6
- Agility 5
- Athletics 10
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dbkwik:fr.dictionn...iPageUsesTemplate
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dbkwik:narutoworld...iPageUsesTemplate
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Games
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Effects
| - 50(xsd:integer)
- You may use your DEX or AGI in place of STR for all grapple checks. You may also deal d10 damage or d10 damage with unarmed strikes in a grapple check. You do not receive either of those bonuses if you're grappling someone with one hand, from say the Huge Size unique. Further, when attacking with melee weapons you can dance in and out of range better, meaning your attack's range improves by 1 category.
- Can change stance once as a free action, and can manage to change twice
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abstract
| - >> Weichfolien
- >> Weichfolien Aus Bastelstube, einem Wikia-Wiki.
- Some weapons are made up of a multitude of loosely connected segments, such as chains, while others, such as whips, are woven from supple hides. These kinds of weapons lash about when used to attack and cannot be Parried.
- flexible, or flexibility in astro empires, is being able to perform 2 uses. not at the same time but when the need arrises, they can take on the job of the specialist class while bringing their own advantages. like my page fleets vs deffences, ill include examples: corvettes can be both attackers and scouts ion turrets can both lure enemies and destroy them. what is the point of this? well they have several advantages, in a crisis, when you dont have much time. you can addapt youre fleet to make up for problems in youre fleet you dont need to spend as many credits
- Flexible is a Fallout Tactics, Van Buren and J.E. Sawyer's Fallout Role-Playing Game perk.
- Flexible is a property that can be set on a prim through the edit window or via script. Setting a prim to flexible will cause it to "flex" either with movement or by being blown by the wind. This setting allows residents to create things like Jell-O, capes, tails, etc. Prim flexibility was introduced in SL 1.9.1/1.10 and is a client-side effect. The flexible effect can be turned off via Debug > Rendering > Features > Flexible Objects (Ctrl-Alt-9). "Flexible Mesh Detail" is also changable through Preferences > Graphics Detail.
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