About: Loadouts   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Post your favorite loadouts here!

AttributesValues
rdfs:label
  • Loadouts
rdfs:comment
  • Post your favorite loadouts here!
  • GoldenEye 007 (Nintendo Wii) uses loadouts to start player out with weapons and gadgets instead of placing weapons and ammo boxes in the level as the N64 game did. Each player chooses his own loadout and can change it during the match if he decides something else might work better. A loadout includes a primary weapon (anything but a pistol), secondary weapon (pistol), up to 3 gadgets, and possibly an attachment.
  • Loadouts are one of the new features introduced in Conduit 2. These loadouts are customizable and features a wide array of different options for the player.
  • A is a set of player chosen customizations and equipment that defines their carry capabilities in battle. For infantry, this can include any set of implants and weapons to create a unique combat character or role. Players can also create their own loadout for vehicles, adjusting their primary and secondary weapons, defensive equipment, utility items, and appearance. Customization of weapons is possible. See the for a list of various loadouts for each class. Notes:
Level
  • 9000(xsd:integer)
dcterms:subject
Melee
  • Force Blade
Suit
  • Nanoweave Armor
Name
  • Example
Tool
  • Nano-Armor Kit
Secondary weapon
  • LA8 Rebel
dbkwik:planetside/...iPageUsesTemplate
Ability
  • Anti-Vehicle MANA Turret
Certification
  • Example 3
  • Example 2
  • Example 1
  • Example 4
  • Example 5
Primary Weapon
  • AF-57 Piston
Class
  • Engineer
Certification Level
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
Empire
  • New Conglomerate
Utility
  • Bouncing Betty
Grenade
  • Anti-Vehicle Grenade
Implant
  • Enhanced Targeting
abstract
  • A is a set of player chosen customizations and equipment that defines their carry capabilities in battle. For infantry, this can include any set of implants and weapons to create a unique combat character or role. Players can also create their own loadout for vehicles, adjusting their primary and secondary weapons, defensive equipment, utility items, and appearance. Customization of weapons is possible. See the for a list of various loadouts for each class. Notes: * Remember when creating a loadout for this wiki that the page should have the "Loadout" category added to it. * Also, be sure to write out the complete certification details, eg: "3/5" instead of just "3".
  • Post your favorite loadouts here!
  • GoldenEye 007 (Nintendo Wii) uses loadouts to start player out with weapons and gadgets instead of placing weapons and ammo boxes in the level as the N64 game did. Each player chooses his own loadout and can change it during the match if he decides something else might work better. A loadout includes a primary weapon (anything but a pistol), secondary weapon (pistol), up to 3 gadgets, and possibly an attachment.
  • Loadouts are one of the new features introduced in Conduit 2. These loadouts are customizable and features a wide array of different options for the player.
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