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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Position applies to an object's absolute location in the game. In Roblox, it can apply to 3D objects or 2D objects. All BaseParts (e.g. bricks, spawns, seats, etc.) uses a Vector3 for the position value, but a CFrame value can also be used for positions (by using the parts CFrame value). And unlike BaseParts, 2D objects, like GUIs, are positioned by UDim2s.

AttributesValues
rdf:type
rdfs:label
  • Position
  • Position
rdfs:comment
  • A Position applies to an object's absolute location in the game. In Roblox, it can apply to 3D objects or 2D objects. All BaseParts (e.g. bricks, spawns, seats, etc.) uses a Vector3 for the position value, but a CFrame value can also be used for positions (by using the parts CFrame value). And unlike BaseParts, 2D objects, like GUIs, are positioned by UDim2s.
  • An object's position consists of an X coordinate and a Y coordinate, which determine where it is located.
  • Positions are the roles one would take on in battle should they be in a team.
  • Position is the planet's distance relative to the sun, from one to fifteen. In general, positions one to three and twelve to fifteen have the smallest number of fields. Position is occasionally abbreviated as "pos", and also known as "slot" or "planet slot". The closer the planet is to the sun (ie lower numerical value), the more energy solar satellites will generate at that planet. Also, the further away from the sun the more deuterium is produced per level of mine.
  • The position property is used in CSS and certain HTML elements. It selects alternative rules for positioning elements, designed to be useful for scripted animation effects. A positioned element is an element whose computed position property is relative, absolute, or fixed. An absolutely positioned element is an element whose computed position property is absolute or fixed. The <a href="/mediawiki/Top" title="Top">top</a>, <a href="/mediawiki/Right" title="Right">right</a>, <a href="/mediawiki/Bottom" title="Bottom">bottom</a>, and <a href="/mediawiki/Left" title="Left">left</a> properties specify the position of positioned elements.
  • The position an ice hockey player plays can be divided into three basic categories: * Forwards Center Wingers * Defenceman * Goaltender File:Wiki.png This entry is a stub. You can help the Ice Hockey Wiki by expanding it. Click the "edit" button to add information.
  • Position is the location of something that can move. In Second Life, position usually refers to a prim or avatar (but can be other things too) in a simulator and is represented in a script as a vector.
  • Position refers to whether a player or mob is standing, sitting, and so forth. Position affects many things, including OB, DB, PB, regen rates, and damage taken. Players can change their position manually, though a number of things can force different positions on players or mobs. Being bashed or hit by the Earthquake weave will cause the target to sit, while the Sleep weave will make the target sleep. Other things such as falling off of a horse can cause similar effects.
  • Position is a vector representing a point in space. It is usually represented with s, x, or r. A position vector corresponds to the distance from the origin (an arbitrary reference point). The derivative of position is velocity, and the second derivative is acceleration. Its SI unit is the metre (m).
  • A card's position is its orientation on the field (face-up or face-down), and, for monsters, its battle position.
  • La Position d'une planète est sa distance par rapport au soleil. Chaque système solaire contient 15 positions, visibles sur la page galaxie. On peut également appeler une position un emplacement. La 16ème position est spéciale et représente les "espaces infinis". Cela est utile pour les expéditions Plus la planète est proche du soleil (nombres les plus petits), plus la température est élevée. Et surtout, la luminosité est plus forte, ce qui permet d'avoir des satellites solaires plus productif. La position détermine également la taille de la planète selon le tableau ci-dessous.
  • The position of a particle refers to its location in the space at a certain moment of time. In general the position is measured by a vector joining a fixed point (known as origin) to the moving particle. This vector is known as Position vector. File:Pos1.gif x(t) is used to represent position as a function of time. In two dimensions, either cartesian or polar coordinates may be used, and the use of unit vectors is common. A position vector r may be expressed in terms of the unit vectors. This article is a stub. You can help the My English Wiki by [ expanding it].
sameAs
dcterms:subject
Row 4 info
  • Observe the field and convey information
Row 1 info
  • Directly attack the enemies
Row 4 title
  • Light Bearer
Row 2 info
  • Swiftly move and gather information, help Fisherman
Row 1 title
  • Fisherman
Row 5 info
  • Manipulate Shinsoo to control the flow of battle
Row 2 title
  • Scout
Row 5 title
  • Wave Controller
Row 3 info
  • Use spears to attack from long to short range
Row 3 title
  • Spear Bearer
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dbkwik:witcher/pro...iPageUsesTemplate
dbkwik:wotmud/prop...iPageUsesTemplate
dbkwik:yugi-oh/pro...iPageUsesTemplate
dbkwik:yugioh/prop...iPageUsesTemplate
Box Title
  • Positions
dbkwik:physics/pro...iPageUsesTemplate
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  • 250(xsd:integer)
wikipage disambiguates
abstract
  • La Position d'une planète est sa distance par rapport au soleil. Chaque système solaire contient 15 positions, visibles sur la page galaxie. On peut également appeler une position un emplacement. La 16ème position est spéciale et représente les "espaces infinis". Cela est utile pour les expéditions Plus la planète est proche du soleil (nombres les plus petits), plus la température est élevée. Et surtout, la luminosité est plus forte, ce qui permet d'avoir des satellites solaires plus productif. Les positions les plus éloignées du soleil (nombre les plus grands) permettent d'extraire le plus de deutérium, car elles sont plus froides. La position détermine également la taille de la planète selon le tableau ci-dessous. Les planètes de position 4 à 10 sont les plus côtées en raison de leur taille supérieure.
  • A Position applies to an object's absolute location in the game. In Roblox, it can apply to 3D objects or 2D objects. All BaseParts (e.g. bricks, spawns, seats, etc.) uses a Vector3 for the position value, but a CFrame value can also be used for positions (by using the parts CFrame value). And unlike BaseParts, 2D objects, like GUIs, are positioned by UDim2s.
  • An object's position consists of an X coordinate and a Y coordinate, which determine where it is located.
  • Positions are the roles one would take on in battle should they be in a team.
  • Position is the planet's distance relative to the sun, from one to fifteen. In general, positions one to three and twelve to fifteen have the smallest number of fields. Position is occasionally abbreviated as "pos", and also known as "slot" or "planet slot". The closer the planet is to the sun (ie lower numerical value), the more energy solar satellites will generate at that planet. Also, the further away from the sun the more deuterium is produced per level of mine.
  • The position property is used in CSS and certain HTML elements. It selects alternative rules for positioning elements, designed to be useful for scripted animation effects. A positioned element is an element whose computed position property is relative, absolute, or fixed. An absolutely positioned element is an element whose computed position property is absolute or fixed. The <a href="/mediawiki/Top" title="Top">top</a>, <a href="/mediawiki/Right" title="Right">right</a>, <a href="/mediawiki/Bottom" title="Bottom">bottom</a>, and <a href="/mediawiki/Left" title="Left">left</a> properties specify the position of positioned elements.
  • The position of a particle refers to its location in the space at a certain moment of time. In general the position is measured by a vector joining a fixed point (known as origin) to the moving particle. This vector is known as Position vector. File:Pos1.gif x(t) is used to represent position as a function of time. In two dimensions, either cartesian or polar coordinates may be used, and the use of unit vectors is common. A position vector r may be expressed in terms of the unit vectors. In three dimensions, cartesian or spherical polar coordinates are used, as well as other coordinate systems for specific geometries. This article is a stub. You can help the My English Wiki by [ expanding it].
  • The position an ice hockey player plays can be divided into three basic categories: * Forwards Center Wingers * Defenceman * Goaltender File:Wiki.png This entry is a stub. You can help the Ice Hockey Wiki by expanding it. Click the "edit" button to add information.
  • Position is the location of something that can move. In Second Life, position usually refers to a prim or avatar (but can be other things too) in a simulator and is represented in a script as a vector.
  • Position refers to whether a player or mob is standing, sitting, and so forth. Position affects many things, including OB, DB, PB, regen rates, and damage taken. Players can change their position manually, though a number of things can force different positions on players or mobs. Being bashed or hit by the Earthquake weave will cause the target to sit, while the Sleep weave will make the target sleep. Other things such as falling off of a horse can cause similar effects.
  • Position is a vector representing a point in space. It is usually represented with s, x, or r. A position vector corresponds to the distance from the origin (an arbitrary reference point). The derivative of position is velocity, and the second derivative is acceleration. Its SI unit is the metre (m).
  • A card's position is its orientation on the field (face-up or face-down), and, for monsters, its battle position.
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