About: Aquaman Vol 5 35   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Aquaman Vol 5 35
dcterms:subject
Trivia
  • * A few of the trophies found on the Gamesman's ship includes, the Fisherman's hood and B'wana Beast's mask. * At the end of the issue, Aquaman tells Animal Man, "Man, talking to you is like talking to Swamp Thing. You both speak from such lofty philosophical heights, it's enough to give me vertigo." This is a pun referencing the fact that both Animal Man and the Swamp Thing's titles are published under DC's Vertigo imprint.
CustomText
  • * 1997
Letterer1
  • Albert DeGuzman
Inker1
  • Peter Palmiotti
Inker1
  • Peter Palmiotti
CustomSection
  • Related Articles
Writer1
  • Peter David
Penciler1
  • Jim Calafiore
Colourist1
  • Tom McCraw
Writer1
  • Peter David
StoryTitle
  • Sight Unseen
Editor1
  • Kevin Dooley
  • Dana Kurtin
Penciler1
  • Jim Calafiore
Appearing
  • Featured Characters: * Supporting Characters: * Villains: * * Other Characters: * * * Items: * * The Gamesman's arsenal **Acid net **Rocket launcher Vehicles: * Gamesman's ship
Letterer1
  • Albert DeGuzman
Colourist1
  • Tom McCraw
Editor1
  • Kevin Dooley
  • Dana Kurtin
dbkwik:crossgen-co...iPageUsesTemplate
dbkwik:dc/property/wikiPageUsesTemplate
dbkwik:heykidscomi...iPageUsesTemplate
CoverArtist
  • Jim Calafiore
  • Peter Palmiotti
Country
  • USA
Executive Editor
  • Jenette Kahn
Issue
  • 35(xsd:integer)
Speaker
  • [[W:C:DC:Gamesman
Volume
  • 5(xsd:integer)
Title
  • Aquaman
Month
  • 8(xsd:integer)
Synopsis
  • The Gamesman has captured Maxine Baker, the daughter of Animal Man and imprisoned her inside The Red. Elsewhere, Aquaman has been rendered blind by the vain Poseidon for daring to look upon the death of a god. Aquaman tells Poseidon to go to Hell, but Poseidon merely laughs at him and disappears. The Gamesman targets Animal Man who is desperately searching for his daughter. The villain fires a torpedo that destroys Animal Man's speed boat, but Buddy survives. Aquaman, blindly swims about relying upon his undersea instincts to compensate for his sight. He finds his old friend, Topo the octopus as well as Animal Man. Buddy tells Aquaman his predicament, and though Aquaman would love to help him, his blindness makes him a liability. Animal Man is not convinced that Aquaman is as useless as he pretends to be. He proves that Aquaman can use his to perceive the inner workings of the Red and find Maxine. The heroes locate the Gamesman and fight him. Aquaman withstands a bevy of attacks, but succeeds in whittling down the Gamesman's armaments. Animal Man draws upon the power of a whale and uses the enhanced strength to crack the Gamesman's armor open. The Gamesman flees back to his ship and escapes. They find Maxine and bring her to the surface. Leaving Maxine in Aquaman's care, Animal Man calls upon the flight of a passing sea gull to fly after the Gamesman.
quotation
  • At this rate, I'll never be back in time to watch "Party of Five".
Publisher
  • DC Comics
Year
  • 1997(xsd:integer)
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