About: Chef/Weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There are two kinds of weapons that the Chef uses. There are Utensils and the Foods. Even though there is more than one kind of weapons, it is split as two of each per level, further divided into a singular item per two levels. In the Utensils group, there are: * Forks * Knives * Spatulas * Pans All of them are sorted from fastest to slowest, weakest to strongest, and shortest to longest, respectively. They act similar to the average melee class, with fixed range to each one of these divisions, and only a few of them aren't Physical type. The Foods group include the following:

AttributesValues
rdfs:label
  • Chef/Weapons
rdfs:comment
  • There are two kinds of weapons that the Chef uses. There are Utensils and the Foods. Even though there is more than one kind of weapons, it is split as two of each per level, further divided into a singular item per two levels. In the Utensils group, there are: * Forks * Knives * Spatulas * Pans All of them are sorted from fastest to slowest, weakest to strongest, and shortest to longest, respectively. They act similar to the average melee class, with fixed range to each one of these divisions, and only a few of them aren't Physical type. The Foods group include the following:
dbkwik:fanball/pro...iPageUsesTemplate
abstract
  • There are two kinds of weapons that the Chef uses. There are Utensils and the Foods. Even though there is more than one kind of weapons, it is split as two of each per level, further divided into a singular item per two levels. In the Utensils group, there are: * Forks * Knives * Spatulas * Pans All of them are sorted from fastest to slowest, weakest to strongest, and shortest to longest, respectively. They act similar to the average melee class, with fixed range to each one of these divisions, and only a few of them aren't Physical type. The Foods group include the following: * Onigiri - Similar to what the enemy drops; Heals in percentage; Singular. * Sandwiches - Slightly faster heal, which heals with a constant; Singular. * Spices - Fastest but instead of heal, it provides team-wide effects. * Meals - Slowest heal but affects team-wide. The AGI (especially the healing items) is typically very high and require DEX/Quick's Card investment to put them into better use. There is no name rule or order whatsoever, except for the utensil/food/utensil/food alternating order.
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