Karakoros are impervious to all of Link's weapons; instead, he must strike them with his sword to make them retreat into their shells. In this state, a Karakoro may be knocked into its appropriate color-coded slot in the floor with further sword strikes or by picking it up and throwing it with the Power Bracelet. If a Karakoro is knocked into the wrong slot, it will pop back out, emerge from its shell, and resume its attack. Once all Karakoros in a room have been knocked into slots in the floor, they will fall into pits below them and the room's doors will open.
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| - Karakoros are impervious to all of Link's weapons; instead, he must strike them with his sword to make them retreat into their shells. In this state, a Karakoro may be knocked into its appropriate color-coded slot in the floor with further sword strikes or by picking it up and throwing it with the Power Bracelet. If a Karakoro is knocked into the wrong slot, it will pop back out, emerge from its shell, and resume its attack. Once all Karakoros in a room have been knocked into slots in the floor, they will fall into pits below them and the room's doors will open.
- Los Karakoro son unos enemigos exclusivos de The Legend of Zelda: Link's Awakening DX. Los Karakoro aparecen exclusivamente en la Mazmorra de Color. Aparecen en tres colores azul, verde, y rojo. Los Karakoros deben ser derrotados de una manera particular con el fin de poder avanzar en la mazmorra.
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dbkwik:resource/juZ8rjgm9xahnJqoiHNiqw==
| - Los tres tipos de Karakoro existentes.
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abstract
| - Los Karakoro son unos enemigos exclusivos de The Legend of Zelda: Link's Awakening DX. Los Karakoro aparecen exclusivamente en la Mazmorra de Color. Aparecen en tres colores azul, verde, y rojo. Los Karakoros deben ser derrotados de una manera particular con el fin de poder avanzar en la mazmorra. Los Karakoro son inmunes a todas las armas de Link, en cambio, cuando son golpeados con su espada se refugian en sus conchas. En este estado, un Karakoro puede caerse en una ranura que hay en el suelo que debe ser correspondiente al color del Karakoro. Puedes hacer que caigan en la ranura golpeándolos con la espada o cogiéndolos y tirándolos con el Brazalete de Fuerza. Si un Karakoro se cae en la ranura incorrecta, saltará nuevamente hacia afuera, saldrá de su caparazón y reanudará su ataque. Una vez que todos los Karakoro de la habitación hayan sido eliminados y hayan caído en las ranuras del suelo, caerán en unos pozos de debajo de ellos y las puertas de la sala se abrirán.
- Karakoros are impervious to all of Link's weapons; instead, he must strike them with his sword to make them retreat into their shells. In this state, a Karakoro may be knocked into its appropriate color-coded slot in the floor with further sword strikes or by picking it up and throwing it with the Power Bracelet. If a Karakoro is knocked into the wrong slot, it will pop back out, emerge from its shell, and resume its attack. Once all Karakoros in a room have been knocked into slots in the floor, they will fall into pits below them and the room's doors will open.
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