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File:Quake1.gif DM2: Claustrophobopolis Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] Claustrophobopolis is the second Deathmatch level of Quake. The name, which is a merging of the words claustrophobia and metropolis, comes from the overall tight nature of the map whilst being rather expansive. While lacking in Weapons, the level makes up for it in Armor and 100 Health Powerups, which means that this level is great for quickly building up a good defense. A single frag is more valuable here due to the ability of the other player to quickly restore their health. The various Traps and dark lighting contribute to this being a great level for campers. Many criticizers feel that too few kills causes the game to get boring, with t

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  • DM2: Claustrophobopolis
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  • File:Quake1.gif <default>DM2: Claustrophobopolis</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] Claustrophobopolis is the second Deathmatch level of Quake. The name, which is a merging of the words claustrophobia and metropolis, comes from the overall tight nature of the map whilst being rather expansive. While lacking in Weapons, the level makes up for it in Armor and 100 Health Powerups, which means that this level is great for quickly building up a good defense. A single frag is more valuable here due to the ability of the other player to quickly restore their health. The various Traps and dark lighting contribute to this being a great level for campers. Many criticizers feel that too few kills causes the game to get boring, with t
level editor
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Game
level theme
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  • File:Quake1.gif <default>DM2: Claustrophobopolis</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] Claustrophobopolis is the second Deathmatch level of Quake. The name, which is a merging of the words claustrophobia and metropolis, comes from the overall tight nature of the map whilst being rather expansive. While lacking in Weapons, the level makes up for it in Armor and 100 Health Powerups, which means that this level is great for quickly building up a good defense. A single frag is more valuable here due to the ability of the other player to quickly restore their health. The various Traps and dark lighting contribute to this being a great level for campers. Many criticizers feel that too few kills causes the game to get boring, with the slower paced gameplay meaning that this map has been referred to at times as a "Counterstrike map". However, even with all the criticism, this level is one of the most popular Deathmatch maps packaged with the game. This is the only level lacking its own music, meaning the music that the player hears in this level will come from the last music track played (which comes from whatever level the player was last on). For example, Conscience will continue playing if the player loads the level from the Demo screen. If accessing the level directly from Autoexec.cfg, no music track will play.
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