*Energy Vampire now works on Azoth and Lockjaw in The Index.
*Blessing Changes
**Damage resistance is now a flat value of 50% which can be increased by Ability Strength up to a cap of 75%.
**Fixed a possible infinite damage multiplier.
*Blessing Changes
**Allies now have to be within the shared Tenno Affinity aura range .
**Damage resistance is now calculated by the following formula: Damage Resistance % = 100 - Square
*Passive: Revive fallen allies faster from further away.
*Energy Vampire will no longer affect Inaros when in Sandstorm.
*Fixed an error causing Trinity’s Energy Vampire to potentially instant kill bosses in conjunction with Well of Life.
*Conclave: Well of Life and Energy Vampire no longer require a target to activate.
*Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered.
*Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin.
*Physics added to Trinity's skirt.
*Prime: Improved the resolution on Trinity Prime’s image in the Market.
*Prime: Fixed Trinity Prime not appearing in the Codex.
*Prime: Fixed Trinity Prime’s helmet dangles swapping to other non-Prime helmets.
*Prime: Trinity Prime added to drop tables
*Conclave: Trinity can now be used in Conclave.
*Conclave: Fixed Trinity being available for use in Conclave.
*Added additional collision to Trinity’s skirt to help prevent capes and Syandanas clipping through her skirt.
*Fixed incorrect visual effect showing on Energy Vampire.
*Augment: Energy Vampire - Vampire Leech
*Well of Life will no longer waste energy on invulnerable targets.
*Vay Hek is no longer vulnerable to Energy Vampire .
*Fixed Well of Life inadvertently causing damage to certain enemies.
*Fixed Well of Life and other abilities for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired.
*Fixed Link using the incorrect energy color.
*Fixed Syandanas clipping through Trinity’s clothing and armor.
*Fixed Blessing removing overshields.
*Fixed the Nullifier Crewman’s protective bubble not removing Link.
*Augment: Link - Abating Link
*Fixed enemies targeted by Energy Vampire becoming stuck in an animation loop.
*Energy Vampire changes
**Damage dealt is now direct-to-health damage instead of Slash .
**Damage is now only scaled off of HP instead of HP + Shields.
**Damage will scale off of their current HP or ¼ of their max, whichever is greater.
**Damage will always be at least 5 HP per pulse.
**You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses.
**Multiple Trinities can no longer drain energy from a single target simultaneously.
*Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim .
*Energy Vampire can no longer be cast on inactive Corpus Turrets.
*Augment: Well of Life - Pool of Life
*Fixed issue with Blessing fully restores the health of the Fomorian power core in Hijack missions.
*Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.
*Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.
*Fixed an issue with Blessing affecting Excavators.
*Fixed Blessing not providing a consistent damage reduction value across all affected beings.
*Fixed an issue with Trinity's ability icons appearing incorrectly.
*Blessing no longer affects defense pods.
*Fixed Link visual effects remaining after teleport volume.
*Tweaked a number of armor offsets.
*Blessing is now cast-able when in the air.
*Fixed an erroneous description in Energy Vampire.
*Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed . This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.
**Reduced the time it takes for Trinity's Blessing animation to play.
*Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the ability useful even when the enemy is killed prematurely.
*Fixed incorrect visuals appearing on Trinity's Helmet.
*Improved the client side visuals for the effect created when enemies are hit by Energy Vampire and Well of Life.
*Fixed Link becoming unusable if no enemy targets can be found after casting.
*Trinity’s Blueprint drops have moved to Iliad on Phobos to be dropped by Lt Lech Kril and Captain Vor.
*Fixed Trinity clipping with the Grakata for the Noble Animation set.
*Armor buff from 10 to 15.
*Fixed script error in Well of Life that would cause ability-in-use bug.
*Fixed "Power In Use" occurring when using Energy Vampire.
*Fixed players potentially taking shield damage when Trinity has Blessed them.
*Fixed Blessing not making Trinity invulnerable.
*Link now prevents procs .
*Conclave: Fixed Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well.
*Added sound for Energy Vampire deactivating.
*Fixed Well of Life which was causing shields to increase exponentially during Survival missions.
*New ability icons.
*Fixed Link that was targeting closed turrets and security cameras.
*Feedback Changes
**Well Of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.
**Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target .
**Link: No longer fully immune to damage; changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.
**Blessing: Animation speed changes and timing. No longer wait until end of casting animation to get ability effects.
*Improved cast animation for Blessing.
*Fixed energy colors not being applied to Link.
*Fixed Trinity blueprints dropping from Grineer Commander.
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*Fixed an issue where Trinity could get sliced in half or ragdoll when her Link target was meant to receive such an injury
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*Fix for Well of Life and Energy Vampire being considered "in use" even on dead targets.
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*Updated Visual FX on Link and Energy Vampire.
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*Fixed Link having limited use against Fusion MOAs, power effect now more in-line with other enemies.
*Fixed Link affecting the rescue target, even when other enemies are nearby. Link ability now ignores all friendlies.
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*Trinity's helmet effect now works with "energy" palette color changes..
*Revised sound for Trinity's Link ability.
*Fixed Link that was affecting/destroying her sentinel.
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*Fix Link destroying equipped sentinel.
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*Fixed Link targeting her own sentinel.
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*Sentinels are now affected by Trinity's healing abilities.
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*Improved Trinity speed for Health trade off.
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*Abilities
**Well of Life
**Energy Vampire
**Link
**Blessing