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  • Trinity/Patch History
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  • *Energy Vampire now works on Azoth and Lockjaw in The Index. *Blessing Changes **Damage resistance is now a flat value of 50% which can be increased by Ability Strength up to a cap of 75%. **Fixed a possible infinite damage multiplier. *Blessing Changes **Allies now have to be within the shared Tenno Affinity aura range . **Damage resistance is now calculated by the following formula: Damage Resistance % = 100 - Square *Passive: Revive fallen allies faster from further away. *Energy Vampire will no longer affect Inaros when in Sandstorm. *Fixed an error causing Trinity’s Energy Vampire to potentially instant kill bosses in conjunction with Well of Life. *Conclave: Well of Life and Energy Vampire no longer require a target to activate. *Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered. *Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin. *Physics added to Trinity's skirt. *Prime: Improved the resolution on Trinity Prime’s image in the Market. *Prime: Fixed Trinity Prime not appearing in the Codex. *Prime: Fixed Trinity Prime’s helmet dangles swapping to other non-Prime helmets. *Prime: Trinity Prime added to drop tables *Conclave: Trinity can now be used in Conclave. *Conclave: Fixed Trinity being available for use in Conclave. *Added additional collision to Trinity’s skirt to help prevent capes and Syandanas clipping through her skirt. *Fixed incorrect visual effect showing on Energy Vampire. *Augment: Energy Vampire - Vampire Leech *Well of Life will no longer waste energy on invulnerable targets. *Vay Hek is no longer vulnerable to Energy Vampire . *Fixed Well of Life inadvertently causing damage to certain enemies. *Fixed Well of Life and other abilities for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired. *Fixed Link using the incorrect energy color. *Fixed Syandanas clipping through Trinity’s clothing and armor. *Fixed Blessing removing overshields. *Fixed the Nullifier Crewman’s protective bubble not removing Link. *Augment: Link - Abating Link *Fixed enemies targeted by Energy Vampire becoming stuck in an animation loop. *Energy Vampire changes **Damage dealt is now direct-to-health damage instead of Slash . **Damage is now only scaled off of HP instead of HP + Shields. **Damage will scale off of their current HP or ¼ of their max, whichever is greater. **Damage will always be at least 5 HP per pulse. **You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses. **Multiple Trinities can no longer drain energy from a single target simultaneously. *Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim . *Energy Vampire can no longer be cast on inactive Corpus Turrets. *Augment: Well of Life - Pool of Life *Fixed issue with Blessing fully restores the health of the Fomorian power core in Hijack missions. *Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing. *Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods. *Fixed an issue with Blessing affecting Excavators. *Fixed Blessing not providing a consistent damage reduction value across all affected beings. *Fixed an issue with Trinity's ability icons appearing incorrectly. *Blessing no longer affects defense pods. *Fixed Link visual effects remaining after teleport volume. *Tweaked a number of armor offsets. *Blessing is now cast-able when in the air. *Fixed an erroneous description in Energy Vampire. *Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed . This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness. **Reduced the time it takes for Trinity's Blessing animation to play. *Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the ability useful even when the enemy is killed prematurely. *Fixed incorrect visuals appearing on Trinity's Helmet. *Improved the client side visuals for the effect created when enemies are hit by Energy Vampire and Well of Life. *Fixed Link becoming unusable if no enemy targets can be found after casting. *Trinity’s Blueprint drops have moved to Iliad on Phobos to be dropped by Lt Lech Kril and Captain Vor. *Fixed Trinity clipping with the Grakata for the Noble Animation set. *Armor buff from 10 to 15. *Fixed script error in Well of Life that would cause ability-in-use bug. *Fixed "Power In Use" occurring when using Energy Vampire. *Fixed players potentially taking shield damage when Trinity has Blessed them. *Fixed Blessing not making Trinity invulnerable. *Link now prevents procs . *Conclave: Fixed Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well. *Added sound for Energy Vampire deactivating. *Fixed Well of Life which was causing shields to increase exponentially during Survival missions. *New ability icons. *Fixed Link that was targeting closed turrets and security cameras. *Feedback Changes **Well Of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out. **Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target . **Link: No longer fully immune to damage; changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets. **Blessing: Animation speed changes and timing. No longer wait until end of casting animation to get ability effects. *Improved cast animation for Blessing. *Fixed energy colors not being applied to Link. *Fixed Trinity blueprints dropping from Grineer Commander. : *Fixed an issue where Trinity could get sliced in half or ragdoll when her Link target was meant to receive such an injury : *Fix for Well of Life and Energy Vampire being considered "in use" even on dead targets. : *Updated Visual FX on Link and Energy Vampire. : *Fixed Link having limited use against Fusion MOAs, power effect now more in-line with other enemies. *Fixed Link affecting the rescue target, even when other enemies are nearby. Link ability now ignores all friendlies. : *Trinity's helmet effect now works with "energy" palette color changes.. *Revised sound for Trinity's Link ability. *Fixed Link that was affecting/destroying her sentinel. : *Fix Link destroying equipped sentinel. : *Fixed Link targeting her own sentinel. : *Sentinels are now affected by Trinity's healing abilities. : *Improved Trinity speed for Health trade off. : *Abilities **Well of Life **Energy Vampire **Link **Blessing
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