Roger Chang is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as an Environment Artist. His main duties during the game development were art pipeline research and troubleshooting, environment and creature art (modeling/texturing), and asset validation. He also was responsible for FX at HELIOS One.
| Attributes | Values |
|---|---|
| rdf:type | |
| rdfs:label |
|
| rdfs:comment |
|
| sameAs | |
| dcterms:subject | |
| dbkwik:fallout/pro...iPageUsesTemplate | |
| Games |
|
| Role |
|
| Type |
|
| other links | |
| mobygames | |
| Other Names |
|
| Company | |
| to |
|
| from |
|
| abstract |
|
| is wikipage disambiguates of |