About: Silver Sea Remnants   Sponge Permalink

An Entity of Type : dbkwik:resource/Sz0znMhkLBfRudOqDXcr5Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The first room before choosing a path contains a golden Armoury Crate with 10 cells that are deposited into the treasure pool upon opening. The drops are partially random and partially fixed, but will always contain at least one each of Weapon, Magic, Sub Job, Abilities and random stats and armor.

AttributesValues
rdf:type
rdfs:label
  • Silver Sea Remnants
rdfs:comment
  • The first room before choosing a path contains a golden Armoury Crate with 10 cells that are deposited into the treasure pool upon opening. The drops are partially random and partially fixed, but will always contain at least one each of Weapon, Magic, Sub Job, Abilities and random stats and armor.
dcterms:subject
dbkwik:ffxiclopedi...iPageUsesTemplate
Name
  • An Imperial Heist
  • Duties, Tasks, and Deeds
Type
  • Mythic
Coordinates
  • I-10
  • G-7
Link
  • Nemain's Robe
  • Freyr's Mask
  • Bodb's Cuffs
  • Hikazu Hara-Ate
  • Hikazu Kabuto
  • Hoshikazu Hakama
  • Tsukikazu Sune-Ate
  • Macha's Slops
  • Nemain's Crown
  • Deimos's Cuisses
  • Enyo's Breastplate
  • Enyo's Mask
  • Phobos's Gauntlets
  • Freya's Gloves
  • Freyr's Jerkin
  • Njord's Ledelsens
  • Anu's Gages
  • Ea's Brais
  • Enlil's Crackows
Title
  • Nemain's Robe
  • Freyr's Mask
  • Bodb's Cuffs
  • Hikazu Hara-Ate
  • Hikazu Kabuto
  • Hoshikazu Hakama
  • Tsukikazu Sune-Ate
  • Macha's Slops
  • Nemain's Crown
  • Deimos's Cuisses
  • Enyo's Breastplate
  • Enyo's Mask
  • Phobos's Gauntlets
  • Freya's Gloves
  • Freyr's Jerkin
  • Njord's Ledelsens
  • Anu's Gages
  • Ea's Brais
  • Enlil's Crackows
Starter
Zone
abstract
  • The first room before choosing a path contains a golden Armoury Crate with 10 cells that are deposited into the treasure pool upon opening. The drops are partially random and partially fixed, but will always contain at least one each of Weapon, Magic, Sub Job, Abilities and random stats and armor. * You must now choose east or west when entering the area. * West: allows combat with Hammerblow Majanun * East: skips the NM Hammerblow Majanun * The only enemies on this floor are the Ashu Talif Crew, and they can drop any of the cells to unlock your abilities/stats unless specified below. They aggro job abilities, low HP at 20', and sound. They do not link with other fomors except where noted. * They link with Imps by sound; Imps link with Fomors by sight. Be careful when pulling from mixed groups of Fomors and Imps. Take this path to maximize Alexandrite. * The first room has 1 Fomor. * The Two Branches at F/G-8 each hold 4 Fomors and 4 Chests per room, total of 16. * The Fomors always drop 3-4 cells at random. * The chests have various temporary medicines (no drinks) including dusty potions, reraise scrolls, elixirs, and rarely megalixirs. * The last big room at G-10 has 6 Fomors all in a row, they will all link (sac pulls may be necessary) * These Fomors are somewhat stronger than the other Fomors in the zone * They need to be killed to proceed. * They have fixed drop types. The Southernmost Monk drops 3 Magic cells, and the Northernmost Red Mage drops HP/MP. * Hume MNK : Weapon x3, Hand x1 * Hume MNK : Magic x3, VIT x1 * Hume RNG : Sub Job x3, Ranged x1 * Mithra RDM : HP x3, MP x1 * Mithra RDM : Body x3, Feet x1 * Elvaan COR : Ability x3, STR x1 * Upon killing all 6 of these Fomors, the NM Hammerblow Majanun spawns which can drop Hikazu Kabuto (very low drop rate). * The first room has 1 Fomor. * Two fomor per room after the first, each has a random chance of dropping a chest. * The fomor always drop 4-5 cells at random. * The last room has 8 fomor, stronger than those on the rest of the floor, with slightly more HP. * These fomor always drop 5 cells, 3 of one kind and 2 of another. You can get all of the most useful cells in this room. It is recommended to kill the Hume MNKs first to expedite the rest of the room. * Hume MNK : Weapon x3, STR x2 * Hume MNK : Magic x3, Feet x2 * Elvaan COR : Ability x3, Hand x2 * Elvaan COR : HP x3, MND x2 * Hume RNG : SJ x3, Head x2 * Hume RNG : VIT x3, Ring x2 * Mithra RDM : Ranged x3, Waist x2 * Mithra RDM : Body x3, MP x2 * 16 Fomors which constantly respawn * They drop cells at less than 50% chance, but have very low HP (500?) and are weak. * All sixteen can be killed with one Whirl of Rage from a 99 Blue Mage. * If you enter the room, without sneak on or with HP 75% or less, all of them aggro . * If you enter the room, with sneak on and HP greater than 75%, all of the Fomor follow you but do not aggro. * The aggro boundary starts where the narrow hallway ends. The aggro boundary ends where the narrow hallway begins before the door to the teleporter, so you can drop sneak safely if you are directly next to the door. * If you leave the room those that are too far away will stop following while those close to you will follow. * If you pull one without entering the room it will not link with any other Fomors.
is zones of
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