Chimeratech OTK Decks are based on bringing out the monster of its namesake and winning that exact turn, to accomplish this players would wait to get "Heavy Storm" to clear the field of Spell and Trap Cards that would hinder the summoning of "Chimeratech Overdragon". This is extremely crucial; if the summon or attack fails you won't have any monsters left in your deck. After that a player would play "Future Fusion" and send at least one "Cyber Dragon" from the deck to the graveyard along with the rest of the Machine-type Monster cards in the deck, followed by "Overload Fusion" to Special Summon a monster whose attack almost always exceeded 8,000 ATK and win after hitting a face-up attack position monster on the opponent's side of the field. The deck was considerably broken and proved to be
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| - Chimeratech OTK Decks are based on bringing out the monster of its namesake and winning that exact turn, to accomplish this players would wait to get "Heavy Storm" to clear the field of Spell and Trap Cards that would hinder the summoning of "Chimeratech Overdragon". This is extremely crucial; if the summon or attack fails you won't have any monsters left in your deck. After that a player would play "Future Fusion" and send at least one "Cyber Dragon" from the deck to the graveyard along with the rest of the Machine-type Monster cards in the deck, followed by "Overload Fusion" to Special Summon a monster whose attack almost always exceeded 8,000 ATK and win after hitting a face-up attack position monster on the opponent's side of the field. The deck was considerably broken and proved to be
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Spells
| - * Overload Fusion
* Limiter Removal
* My Body as a Shield
* Forbidden Lance
* Enemy Controller
* Left Arm Offering
* Ties of the Brethren
* Swords of Revealing Light
* Solidarity
* Twin Twisters
* Limiter Removal
* Power Bond
* D.D.R. - Different Dimension Reincarnation
* Light of Redemption
* Frontline Base
* Foolish Burial
* Gold Sarcophagus
* Different Dimension Capsule
* Ancient Gear Drill
* Hand Destruction
* Upstart Goblin
* Pot of Duality
* Hand Destruction
* Cyber Repair Plant
* Machine Duplication
* Future Fusion
* Pot of Avarice
* Giant Trunade
* Heavy Storm
* Dimension Fusion
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traps
| - * Threatening Roar
* Negate Attack
* Mirror Force
* Drowning Mirror Force
* Trap Stun
* Dark Bribe
* Roll Out!
* Malevolent Catastrophe
* Stronghold the Moving Fortress
* Metalhold the Moving Blockade
* Rainbow Life
* Scrap-Iron Scarecrow
* Ultimate Offering
* Return from the Different Dimension
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effect monsters
| - * Cyber Dragon
* Proto-Cyber Dragon
* Cyber Dragon Drei
* Cyber Dragon Core
* Cyber Dragon Zwei
* Cyber Valley
* Cyber Larva
* Galaxy Soldier
* Red Gadget
* Green Gadget
* Yellow Gadget
* Gold Gadget
* Silver Gadget
* Jade Knight
* Electromagnetic Turtle
* Swift Scarecrow
* Cyber Eltanin
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normal monsters
| - * X-Head Cannon
* V-Tiger Jet
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fusion monsters
| - * Chimeratech Overdragon
* Chimeratech Fortress Dragon
* Chimeratech Rampage Dragon
* Barbaroid, the Ultimate Battle Machine
* Cyber Twin Dragon
* XYZ-Dragon Cannon
* ABC-Dragon Buster
* VWXYZ-Dragon Catapult Cannon
* Cyber End Dragon
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xyz monsters
| - * Cyber Dragon Nova
* Cyber Dragon Infinity
* Number 61: Volcasaurus
* Constellar Pleiades
* Dark Rebellion Xyz Dragon
* Castel, the Skyblaster Musketeer
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union monsters
| - *A-Assault Core
*B-Buster Drake
*C-Crush Wyvern
*W-Wing Catapult
*Y-Dragon Head
*Z-Metal Tank
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abstract
| - Chimeratech OTK Decks are based on bringing out the monster of its namesake and winning that exact turn, to accomplish this players would wait to get "Heavy Storm" to clear the field of Spell and Trap Cards that would hinder the summoning of "Chimeratech Overdragon". This is extremely crucial; if the summon or attack fails you won't have any monsters left in your deck. After that a player would play "Future Fusion" and send at least one "Cyber Dragon" from the deck to the graveyard along with the rest of the Machine-type Monster cards in the deck, followed by "Overload Fusion" to Special Summon a monster whose attack almost always exceeded 8,000 ATK and win after hitting a face-up attack position monster on the opponent's side of the field. The deck was considerably broken and proved to be very powerful, winning several Shonen Jump Championships as well as multiple Top 8's. In early 2007 the deck became very hard to play as "Overload Fusion" and "Future Fusion", the cards that enabled the player to easily summon "Chimeratech Overdragon", were limited. In the March 2011 lists "Overload Fusion" became Semi-Limited. Seeing as there are very little cards that effectively give the player a chance to look for a Spell Card from the deck this type of deck is now consider too slow to be played and relies more on the luck to get "Overload Fusion" with "Future Fusion" than actually having a strategy.
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