This build is chiefly designed to be both dependable in a fight, and fun to play. I personally don’t enjoy having to cast a ton of buffs before entering the fray, and I also don’t like playing a pure melee warrior where my only role in the battle is to sit back and watch him (or her) hack away. So I set out to design a character that could do enough damage to win most any fight while rarely getting hit, and also have a lot of options and tricks available to keep bouts from getting boring.
Attributes | Values |
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rdfs:label |
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rdfs:comment |
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Alignment |
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dcterms:subject | |
Will |
|
CHAfinal |
|
attrib |
|
Reflex |
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Fortitude |
|
DEXinitial |
|
CONfinal |
|
INTfinal |
|
buildnature |
|
DEXfinal |
|
WISfinal |
|
STRfinal |
|
WISinitial |
|
INTinitial |
|
spellresistance |
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bonusfeat |
|
BAB |
|
CHAinitial |
|
STRinitial |
|
CONinitial |
|
dbkwik:nwn2/proper...iPageUsesTemplate | |
Feat |
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domains |
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Deity |
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Classes |
|
Class |
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