This build is chiefly designed to be both dependable in a fight, and fun to play. I personally don’t enjoy having to cast a ton of buffs before entering the fray, and I also don’t like playing a pure melee warrior where my only role in the battle is to sit back and watch him (or her) hack away. So I set out to design a character that could do enough damage to win most any fight while rarely getting hit, and also have a lot of options and tricks available to keep bouts from getting boring.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| Alignment |
|
| dcterms:subject | |
| Will |
|
| CHAfinal |
|
| attrib |
|
| Reflex |
|
| Fortitude |
|
| DEXinitial |
|
| CONfinal |
|
| INTfinal |
|
| buildnature |
|
| DEXfinal |
|
| WISfinal |
|
| STRfinal |
|
| WISinitial |
|
| INTinitial |
|
| spellresistance |
|
| bonusfeat |
|
| BAB |
|
| CHAinitial |
|
| STRinitial |
|
| CONinitial |
|
| dbkwik:nwn2/proper...iPageUsesTemplate | |
| Feat |
|
| domains |
|
| Deity |
|
| Classes |
|
| Class |
|