Magazines grant the player character additional perks when read, or unlock certain benefits. Perk magazines replace skill books from earlier installments in the Fallout franchise, due to the merger of skills and perks. These perks can have multiple ranks, with the rank increasing each time the player character reads a copy of the magazine. The magazine may be sold, dropped or stored after being read, and the perk or benefit will be retained.
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| - Magazines grant the player character additional perks when read, or unlock certain benefits. Perk magazines replace skill books from earlier installments in the Fallout franchise, due to the merger of skills and perks. These perks can have multiple ranks, with the rank increasing each time the player character reads a copy of the magazine. The magazine may be sold, dropped or stored after being read, and the perk or benefit will be retained.
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Subject
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Game
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Description
| - describes perk magazines and various other magazines
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plural
| - items that grant abilities
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abstract
| - Magazines grant the player character additional perks when read, or unlock certain benefits. Perk magazines replace skill books from earlier installments in the Fallout franchise, due to the merger of skills and perks. These perks can have multiple ranks, with the rank increasing each time the player character reads a copy of the magazine. The magazine may be sold, dropped or stored after being read, and the perk or benefit will be retained. There are 121 magazines to collect throughout the Commonwealth, 5 additional with the Far Harbor add-on and another 5 additional with the Nuka-World add-on, totaling 131 magazines. Magazines can be stored on display at settlements if the player character builds a magazine rack and transfers them to that storage.
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