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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Chaos Lord is the chapter leader of the Chaos Space Marines and serve as a counterpart to the Force Commander of the Space Marines.

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rdf:type
rdfs:label
  • Chaos Lord
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  • The Chaos Lord is the chapter leader of the Chaos Space Marines and serve as a counterpart to the Force Commander of the Space Marines.
  • The Chaos Lord is an entity of apparent great power. He's most likely either some sort of god, demon, or eldritch abomination. Though referred to as 'he' the entity is most likely genderless.
  • Chaos Lord is a Digimon whose name is derived from "Chaos Lord".
  • Chaos Lord is the Blood Might Hero class for Inferno in Might & Magic: Heroes VI. In Sheogh, Luck is a form of Power. None have learned the extent of this aspect as well as the Chaos Lord, who in gaining the favours of Urgash for daring and ever riskier exploits, has acquired the capacity to bend the rules of fate and destiny. The leader’s legions not only grow in confidence under the Chaos Lord’s command, but become uncannily precise in battle, devastating their astonished foes.
  • A Chaos Lord, is a legendary engine of mass destruction, warriors whom have earned through blood and carnage the greatest favor amongst the Northmen tribes, whose deeds have destroyed armies at a whim and whose skills at arms have decapitated rival Champions in the dozens. To be a Chaos Lord means to command the utmost power amongst the tribes of the North, and with such power and favor within their grasp, these Lords of Chaos would lead the armies of the Dark Gods into their horrific crusades against the weaklings of the south.[1a]
  • Chaos Lord resides in Nebula Area 6, where all of the Dark Power in the world accumulates. The revived Darkloids serve the Chaos Lord and impede MegaMan's and Team Colonel/ProtoMan's attempts to reach him. After they are all defeated in Liberation Missions, Nebula Area 6 can be accessed. Nebula Area 6 contains 6 gates. Each of these gates contain a DS version of a teammate. There is also one large gate of dark energy that leads to the Chaos Lord. To reach the Chaos Lord, all 6 DS Navi versions of MegaMan's teammates have to be defeated. The first time MegaMan and Lan fight him, he takes the form of Nebula Gray Alpha. After he is defeated, MegaMan either receives Big Hook (Team ProtoMan) or MetrKnuckle (Team Colonel) from an unknown watcher. After the first battle, he can be fought again, b
  • Chaos Champions often bear upon their flesh the Mark of one of the four Chaos Gods or of Chaos Undivided. Champions of Khorne are berserk savages and value physical strength and combat over cunning and strategy. Tzeentch's Champions are often very knowledgeable and many of them are Chaos Sorcerers. The Champions of Nurgle are the most distorted and physically corrupted of Chaos' followers, their bodies dulled from the constant pain of the diseases they bear, enabling them to endure physical injury with little trauma. Slaaneshi Champions are often individuals who seek out the most intense sensory experiences possible due to the extraordinary pleasure this provides to them and they are physically the fastest warriors of Chaos due to their hyper-sensitive minds and often surgically-altered or
  • The mutant is favoured by its patron Chaos Power. Firstly, the mutant is chosen to lead some of the numberless servants of Chaos and is given two rolls on the Retinue Table. If the mutant is a Champion of Chaos, these two rolls are in addition to any others which may normally be made. There is also a chance that it is granted the following items as well. Roll a D6 for each item; on a result of 4, 5, or 6, the mutant receives the item in question: Finally, on a roll of 4-6 on a D6, the mutant's characteristics are changed as shows below. Roll separately for each characteristic.
Level
  • Mega
dcterms:subject
Row 9 info
  • All who would impose order on the world
Row 8 info
  • Unknown
Row 4 info
  • Demon God
Row 10 title
  • Element
Row 7 title
  • Family
Row 1 info
  • True name if any, unknown
Row 8 title
  • Weaknesses
Row 4 title
  • Class
Row 9 title
  • Enemies
Row 2 info
  • Demon God?
Row 6 info
  • Chaotic Evil
Row 1 title
  • Full Name
Row 5 info
  • Unknown
Row 2 title
  • Species
Row 6 title
  • Alignment
Row 10 info
  • Chaos
Row 5 title
  • Spell Colors
Row 3 info
  • Old
Row 3 title
  • Age
Row 7 info
  • n/a
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Box Title
  • Chaos Lord
Faction
  • Chaos
Status
  • Commander
Name
  • Chaos Lord
Katakana
  • カオスロード
Caption
  • As Chaos Lord is not available for pictures, this is a chaos seed
N
  • ChaosLord
S
  • Chaosdromon
  • Machinedramon
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Partner
dbkwik:dawnofwar2/...iPageUsesTemplate
Attribute
  • Virus
to
Gender
  • Male
Race
  • Human
abstract
  • A Chaos Lord, is a legendary engine of mass destruction, warriors whom have earned through blood and carnage the greatest favor amongst the Northmen tribes, whose deeds have destroyed armies at a whim and whose skills at arms have decapitated rival Champions in the dozens. To be a Chaos Lord means to command the utmost power amongst the tribes of the North, and with such power and favor within their grasp, these Lords of Chaos would lead the armies of the Dark Gods into their horrific crusades against the weaklings of the south.[1a] Of all the mortal warriors across the civilisations of the world, Chaos Lords are the most feared, for they are truly like gods amongst men. Clad in baroque armour and rich furs, they tower above even other Champions of Chaos, who are but feeble children by comparison. A Chaos Lord’s indomitable will is forged in the fires of war, his skills are tempered and honed in the crucible of battle, and his blade is eternally quenched in blood.[1a] Each Chaos Lord has travelled a long and perilous road to pre-eminence, a road paved with the broken corpses of less successful aspirants. Regardless of their individual abilities, they are without exception unstoppably powerful warriors, combining the strength of a Troll with the speed of a striking snake. The Lord’s abilities are enhanced further by gifts from his patrons. Seeking ever more glory in the eyes of his deities, a Chaos Lord will test his mettle against the most accomplished of his foes’ warriors, his forbidding challenge echoing across the field. Those brave enough to meet his summons are briefly saluted before being hacked to pieces where they stand, for to stand against a Chaos Lord is to invite a sudden and brutal death.[1a] A Chaos Lord is not only an exceptional fighter but also a merciless conqueror. A great leader and strategist, his sheer force of will binds legions of men and monsters alike to his service. Each Chaos Lord’s name is spoken in hushed whispers across the lands of Men, his violent deeds written in the blood of his enemies. His is the voice that condemns whole tribes and nations to death. His gaze terrorises his followers into submission and grovelling obedience. An aura of power surrounds each Chaos Lord, drawing ever more devotees to his banner as his legend grows. When a Lord of Chaos marches to war, the world shakes, for in their hearts, all fear that one day a Lord will come who will grind the armies of the world under his heel, and bring about an age of darkness that will never end.[1a]
  • Chaos Champions often bear upon their flesh the Mark of one of the four Chaos Gods or of Chaos Undivided. Champions of Khorne are berserk savages and value physical strength and combat over cunning and strategy. Tzeentch's Champions are often very knowledgeable and many of them are Chaos Sorcerers. The Champions of Nurgle are the most distorted and physically corrupted of Chaos' followers, their bodies dulled from the constant pain of the diseases they bear, enabling them to endure physical injury with little trauma. Slaaneshi Champions are often individuals who seek out the most intense sensory experiences possible due to the extraordinary pleasure this provides to them and they are physically the fastest warriors of Chaos due to their hyper-sensitive minds and often surgically-altered or mutated reaction times.
  • The mutant is favoured by its patron Chaos Power. Firstly, the mutant is chosen to lead some of the numberless servants of Chaos and is given two rolls on the Retinue Table. If the mutant is a Champion of Chaos, these two rolls are in addition to any others which may normally be made. There is also a chance that it is granted the following items as well. Roll a D6 for each item; on a result of 4, 5, or 6, the mutant receives the item in question: * Chaos Armour. * One magic level, plus the associated spells, magic points, and power level. Followers of Khorne receive a Collar Of Khorne and a single Fleshhound instead of any such heretical magic powers. * A further D6 Chaos attributes. These new attributes may increase the mutant's fear point total. * A Daemon Weapon. Finally, on a roll of 4-6 on a D6, the mutant's characteristics are changed as shows below. Roll separately for each characteristic.
  • The Chaos Lord is the chapter leader of the Chaos Space Marines and serve as a counterpart to the Force Commander of the Space Marines.
  • The Chaos Lord is an entity of apparent great power. He's most likely either some sort of god, demon, or eldritch abomination. Though referred to as 'he' the entity is most likely genderless.
  • Chaos Lord is a Digimon whose name is derived from "Chaos Lord".
  • Chaos Lord is the Blood Might Hero class for Inferno in Might & Magic: Heroes VI. In Sheogh, Luck is a form of Power. None have learned the extent of this aspect as well as the Chaos Lord, who in gaining the favours of Urgash for daring and ever riskier exploits, has acquired the capacity to bend the rules of fate and destiny. The leader’s legions not only grow in confidence under the Chaos Lord’s command, but become uncannily precise in battle, devastating their astonished foes.
  • Chaos Lord resides in Nebula Area 6, where all of the Dark Power in the world accumulates. The revived Darkloids serve the Chaos Lord and impede MegaMan's and Team Colonel/ProtoMan's attempts to reach him. After they are all defeated in Liberation Missions, Nebula Area 6 can be accessed. Nebula Area 6 contains 6 gates. Each of these gates contain a DS version of a teammate. There is also one large gate of dark energy that leads to the Chaos Lord. To reach the Chaos Lord, all 6 DS Navi versions of MegaMan's teammates have to be defeated. The first time MegaMan and Lan fight him, he takes the form of Nebula Gray Alpha. After he is defeated, MegaMan either receives Big Hook (Team ProtoMan) or MetrKnuckle (Team Colonel) from an unknown watcher. After the first battle, he can be fought again, but this time his form may vary, but will never again be Nebula Gray Alpha. How fast MegaMan defeats the 6 DS Navis determines what form the Chaos Lord will take. He can take the form of either Nebula Gray Beta, Bass or Dark MegaMan.
is Founder of
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