About: Arakune/Combo List   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

NOTES: For releasing the C and B bug C/B means that you release them at the same time and C>B means that you release the C then B bug. For starting the third C loop (and others depending on preference) you have to press 6C then immediately release a 6A bug in order to prevent someone from teching, and in the combos it will look like this 6C/A bug.

AttributesValues
rdfs:label
  • Arakune/Combo List
rdfs:comment
  • NOTES: For releasing the C and B bug C/B means that you release them at the same time and C>B means that you release the C then B bug. For starting the third C loop (and others depending on preference) you have to press 6C then immediately release a 6A bug in order to prevent someone from teching, and in the combos it will look like this 6C/A bug.
dcterms:subject
dbkwik:blazblue/pr...iPageUsesTemplate
abstract
  • NOTES: For releasing the C and B bug C/B means that you release them at the same time and C>B means that you release the C then B bug. For starting the third C loop (and others depending on preference) you have to press 6C then immediately release a 6A bug in order to prevent someone from teching, and in the combos it will look like this 6C/A bug. RC stands for rapid cancel. For jump canceling, any jump canceling from the ground to air won't be included in the notation for the combo (unless it's something very specific) because it is something most players do naturally, but for jumping during an aerial combo I will include when and what direction to do it in. The notation will look like this j/whatever direction a player should jump in, ex: j/8. For releasing any bugs in whatever direction 2/5/8 release the bugs all in exactly the same direction, 1/4/7 release bugs all in exactly the same direction and 3/6/9 release bugs all in exactly the same direction. In order to get the 6B>6C bugs to connect in a corner combo you have to release the B bug just barely before you release the C bug (don't take any short pauses like doing the 2B>6A bug). About the length of the combos/Trouble with recursing: For most of these combos, it is suggested not doing all 3 C loops because the timing necessary to do the recurse at the end becomes very strict. Also, if you're having trouble doing j6A>j/9>j5C>j5D to recurse the opponent, try j5C>j5D instead; it is much easier to do.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software