Marble Madness marks the first time that a video game tried to capture an emotional journey that had a moral after you completed the last level, and thus was originally labeled an educational video game. This almost killed it before it started and so developers took out the cut-scenes (in which John would initiate challenges and threaten younger children with violence) and devoted the extra 3-bits to graphics.
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| - Marble Madness marks the first time that a video game tried to capture an emotional journey that had a moral after you completed the last level, and thus was originally labeled an educational video game. This almost killed it before it started and so developers took out the cut-scenes (in which John would initiate challenges and threaten younger children with violence) and devoted the extra 3-bits to graphics.
- Marble Madness was a game released to the NES and Game Boy in 1989 and 1991 respectively. It involved navigating a marble through increasingly complex mazes within a specified time limit. Leftover minutes from the previous level were carried over. The game was originally an arcade game, and utilized a trackball. Because the NES game used the D-pad instead, the controls were notably harder. The NES version was released by Milton Bradley. A revamped version was released a decade later for the Game Boy Color.
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Spoiler
| - Obtainable by making five Beautiful Marble Statues from a Piece of Marble Rock.
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| - Joe Johnston and Jeff Liu
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| - Game Boy Color
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| - Your little statues of Tibiasula have become quite famous around Tibia and there's few people with similar skills when it comes to shaping marble.
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| - Joe Johnston and Jeff Liu
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| - Ki-Yong Bae and Sue-Hong Kim , Elle Michalka , Ian Jones-Quartey
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| - Marble Madness marks the first time that a video game tried to capture an emotional journey that had a moral after you completed the last level, and thus was originally labeled an educational video game. This almost killed it before it started and so developers took out the cut-scenes (in which John would initiate challenges and threaten younger children with violence) and devoted the extra 3-bits to graphics. However players could still get a sense of quest from the randomised dialogue that would happen randomly throughout the game. For example John could often be heard saying āIām going to get my Marbles back from that unsportsmanly fellow.ā When criticised for not having realistic enough dialogue, the developers insisted that it was set in a private, all-boys, grammar school in Middle England and not Japan as the typo on the box stated.
- Marble Madness was a game released to the NES and Game Boy in 1989 and 1991 respectively. It involved navigating a marble through increasingly complex mazes within a specified time limit. Leftover minutes from the previous level were carried over. The game was originally an arcade game, and utilized a trackball. Because the NES game used the D-pad instead, the controls were notably harder. The NES version was released by Milton Bradley. A revamped version was released a decade later for the Game Boy Color. File:NESLogo.png This NES-related article is a stub. You can help the Nintendo Wiki by expanding it.
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