Cursed Items are items that do not fit into other categories, but curse the player or character who interact with them. Cursed Items are listed by campaign.
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rdfs:label
| - Cursed Items
- Cursed items
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rdfs:comment
| - Cursed Items are items that do not fit into other categories, but curse the player or character who interact with them. Cursed Items are listed by campaign.
- Image:Curse.gifCursed items are weapons and armor that carry an unremovable curse. Once such an item is equipped by anyone, it cannot be removed normally. Cursed items have another side effect: they can prevent a character from moving during a battle. If this kicks in, the character will act as if he/she is paralyzed for that turn.
- Cursed Items are unique items which have a plethora of negative mods when found. You can un-curse these cursed uniques, which turns the cursed items into very good un-cursed unique items. To do so, you have to transmute the Cursed Item with Purification Glyphs found from Glyph Bosses.
- Cursed items are magic items with some sort of potentially negative impact. Sometimes they’re directly bad for the user; sometimes they’re just inconvenient. Occasionally they mix bad with good, forcing characters to make difficult choices.
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abstract
| - Cursed Items are items that do not fit into other categories, but curse the player or character who interact with them. Cursed Items are listed by campaign.
- Image:Curse.gifCursed items are weapons and armor that carry an unremovable curse. Once such an item is equipped by anyone, it cannot be removed normally. Cursed items have another side effect: they can prevent a character from moving during a battle. If this kicks in, the character will act as if he/she is paralyzed for that turn.
- Cursed Items are unique items which have a plethora of negative mods when found. You can un-curse these cursed uniques, which turns the cursed items into very good un-cursed unique items. To do so, you have to transmute the Cursed Item with Purification Glyphs found from Glyph Bosses.
- Cursed items are magic items with some sort of potentially negative impact. Sometimes they’re directly bad for the user; sometimes they’re just inconvenient. Occasionally they mix bad with good, forcing characters to make difficult choices.
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