When deployed, it emits an ULF (ultra low frequency) triple encoded burst signal, allowing for Nod tactical ballistic nuclear missiles to accurately home in on its position without GPS aid, launched from the Temple of Nod or the Shrine of Nod. Once deployed the unassuming beacon transmits its signal via an ultra-low frequency, triple-encrypted radio wave. This signal is received, deciphered and fed into any Nod command console found within range. The command console in turn initiates the firing sequence by running a final authentication, determining missile launch destination and releasing the safeties. Impact typically comes in 2–3 minutes, the result being a nuclear explosion that lays waste to any object within 10 miles.
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| - When deployed, it emits an ULF (ultra low frequency) triple encoded burst signal, allowing for Nod tactical ballistic nuclear missiles to accurately home in on its position without GPS aid, launched from the Temple of Nod or the Shrine of Nod. Once deployed the unassuming beacon transmits its signal via an ultra-low frequency, triple-encrypted radio wave. This signal is received, deciphered and fed into any Nod command console found within range. The command console in turn initiates the firing sequence by running a final authentication, determining missile launch destination and releasing the safeties. Impact typically comes in 2–3 minutes, the result being a nuclear explosion that lays waste to any object within 10 miles.
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dbkwik:cnc/property/wikiPageUsesTemplate
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Faction
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ROF
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Type
| - Superweapon Targeting Beacon
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Clip
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Dam
| - Fires a Nod Nuclear Missile at its current location.
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ran
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abstract
| - When deployed, it emits an ULF (ultra low frequency) triple encoded burst signal, allowing for Nod tactical ballistic nuclear missiles to accurately home in on its position without GPS aid, launched from the Temple of Nod or the Shrine of Nod. Once deployed the unassuming beacon transmits its signal via an ultra-low frequency, triple-encrypted radio wave. This signal is received, deciphered and fed into any Nod command console found within range. The command console in turn initiates the firing sequence by running a final authentication, determining missile launch destination and releasing the safeties. Impact typically comes in 2–3 minutes, the result being a nuclear explosion that lays waste to any object within 10 miles. It was Nod's response to the GS-2 Godsend ion cannon beacon mass destruction device developed by GDI. Nod used advanced optical technology on its nuclear missiles that would make the skies appear to be red, giving GDI personnel in the vicinity a (usually futile) last chance of escape. This modified the weather much like the GDI Ion Strike did. There was however, one major weakness to the function of the beacon. Because the user didn't have to manually relay target information to Nod Missile Command, the device could easily be hijacked by GDI soldiers in the field and used against Nod personel. The Retribution missile targeting electronics could only be stopped using a special engineering tool.
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