Blimp Bonanza (ひこうせんを やっつけろ! lit. Beat the Blimps! in Japanese) is the fifteenth stage and and is the last level of the third warp room in Crash Bandicoot: The Huge Adventure, and the second jet pack/shooting level. It features many more obstacles such as rockets, bombs, and lab assistants in planes. The object is to destroy the three blimps. They shoot out missiles and there are various other hazards leading up to the them, as well as balloons carrying crates. There are no checkpoint crates, but the first two blimps count as checkpoints once destroyed (except during time trial). Crash is awarded the crystal once he destroys the final blimp. This level uses a health percentage system, so Crash doesn't automatically die from an attack, rather he loses a percentage of his health. Breaking a
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - Blimp Bonanza (ひこうせんを やっつけろ! lit. Beat the Blimps! in Japanese) is the fifteenth stage and and is the last level of the third warp room in Crash Bandicoot: The Huge Adventure, and the second jet pack/shooting level. It features many more obstacles such as rockets, bombs, and lab assistants in planes. The object is to destroy the three blimps. They shoot out missiles and there are various other hazards leading up to the them, as well as balloons carrying crates. There are no checkpoint crates, but the first two blimps count as checkpoints once destroyed (except during time trial). Crash is awarded the crystal once he destroys the final blimp. This level uses a health percentage system, so Crash doesn't automatically die from an attack, rather he loses a percentage of his health. Breaking a
|
dcterms:subject
| |
Level Name
| |
Gems
| |
Game
| - Crash Bandicoot: The Huge Adventure
|
dbkwik:crashbandic...iPageUsesTemplate
| |
PREV
| |
NEXT
| |
boxes
| |
relictimes
| |
abstract
| - Blimp Bonanza (ひこうせんを やっつけろ! lit. Beat the Blimps! in Japanese) is the fifteenth stage and and is the last level of the third warp room in Crash Bandicoot: The Huge Adventure, and the second jet pack/shooting level. It features many more obstacles such as rockets, bombs, and lab assistants in planes. The object is to destroy the three blimps. They shoot out missiles and there are various other hazards leading up to the them, as well as balloons carrying crates. There are no checkpoint crates, but the first two blimps count as checkpoints once destroyed (except during time trial). Crash is awarded the crystal once he destroys the final blimp. This level uses a health percentage system, so Crash doesn't automatically die from an attack, rather he loses a percentage of his health. Breaking a health balloon will add 20% onto Crash's health (except it can never go above 100%).
|
is PREV
of | |
is NEXT
of | |