About: Iron Body   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This spell transforms your body into living iron. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to 50% normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.

AttributesValues
rdfs:label
  • Iron Body
  • Iron body
rdfs:comment
  • This spell transforms your body into living iron. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to 50% normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.
  • Zangief enters a state of hyper armor and is called Mech-Zangief. He turns metallic grey and continues to fight. In this form he will not flinch from most attacks, but he is not allowed to block. Zangief will stay in this form until he gets K.O'ed or by inputting the same command that activated Iron Body, he will revert back to his form.
  • |-|KMS 1.2.268= File:Skill Iron Body.png 아이언 바디 * Class: Swordman * Type: Passive * Maximum Level: 20
  • Use this self buff to increase your melee and ballistic damage resistance.
  • Iron Body is one of Zangief's Hyper Combos in the Marvel vs. Capcom series. By using it, he can transform into Mech-Zangief.
  • Level: , Components: V, S, M/DF Casting Time: 1 action Range: Personal Target: You Duration: 1 min./level (D)
  • This technique transforms the user's body to something similar of a rag-doll, held together by hundreds of thick black threads. Kakuzu is able to manipulate these threads for many purposes. He is capable of detaching his limbs and manipulating them for long range attacks, as well as sewing up any injuries that he may suffer. He can also use these threads to sew up damaged bodies of others, as demonstrated with Deidara's arms and Hidan's head.
save type
  • H
dcterms:subject
level innate
  • 8(xsd:integer)
persist
  • No
quicken
  • Yes
maximize
  • No
level sorwiz
  • 9(xsd:integer)
still
  • Yes
hostile
  • No
silent
  • Yes
spell resistance
  • No
empower
  • No
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Range
  • P
Name
  • Iron Body
school2e
duration type
  • M
school3e
Components
  • VS
Icon
  • Is_ironbody.png
Area
  • Caster
extend
  • Yes
School
  • Transmutation
abstract
  • This spell transforms your body into living iron. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to 50% normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.
  • Zangief enters a state of hyper armor and is called Mech-Zangief. He turns metallic grey and continues to fight. In this form he will not flinch from most attacks, but he is not allowed to block. Zangief will stay in this form until he gets K.O'ed or by inputting the same command that activated Iron Body, he will revert back to his form.
  • |-|KMS 1.2.268= File:Skill Iron Body.png 아이언 바디 * Class: Swordman * Type: Passive * Maximum Level: 20
  • Use this self buff to increase your melee and ballistic damage resistance.
  • This technique transforms the user's body to something similar of a rag-doll, held together by hundreds of thick black threads. Kakuzu is able to manipulate these threads for many purposes. He is capable of detaching his limbs and manipulating them for long range attacks, as well as sewing up any injuries that he may suffer. He can also use these threads to sew up damaged bodies of others, as demonstrated with Deidara's arms and Hidan's head. The most significant point of these threads are that they grant Kakuzu a form of immortality (though he declines to think of it that way). Aside from sewing up his injuries, he can use the threads to tear into a victim's body and steal their still functioning organs and integrating them into his own body, extending his life. Kakuzu usually uses this method to steal hearts from powerful shinobi, able to store up to five hearts at any given time (meaning all five hearts must stop functioning in order for Kakuzu to die). These hearts Kakuzu took from others are stored in various animal masks sewn onto his back, granting him vast amounts of chakra and numerous elemental affinities. He can detach these masks and have them take on a body of their own, composed entirely of threads. These masks are capable of attacking separately, unleashing devastating blasts of elemental chakra. These threads can also compact together to form a spider-like body around Kakuzu, allowing him to fuse the attacks of his masks together in order to increase his attacking power.
  • Iron Body is one of Zangief's Hyper Combos in the Marvel vs. Capcom series. By using it, he can transform into Mech-Zangief.
  • Level: , Components: V, S, M/DF Casting Time: 1 action Range: Personal Target: You Duration: 1 min./level (D)
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