In Carmageddon, crushage is shown by stretching the car's body work a little. In future games, parts of the car fall off, but this doesn't happen in the first game. However, it was never intended to be crushed several times in a row, and an odd effect happens.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dbkwik:carmageddon...iPageUsesTemplate | |
Game |
|
reprod |
|
Cause |
|
Location |
|
abstract |
|