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| - Lv 25 = STR ~ 40 | DEX ~ 30/0 | INT ~ 40 | END ~ 15 | CHA ~ 0 | LUK ~ 0/30 Lv 50 = STR ~ 75 | DEX ~ 70/0 | INT ~ 75 | END ~ 30 | CHA ~ 0 | LUK ~ 0/70 LV 75 = STR ~ 110 | DEX ~ 105/0 | INT ~ 110 | END ~ 50 | CHA ~ 0 | LUK ~ 0/105 Lv 100 = STR ~ 150 | DEX ~ 150/0 | INT ~ 150 | END ~ 50 | CHA ~ 0 | LUK ~ 0/150 Lv 132 = STR ~ 200 | DEX ~ 200/0 | INT ~ 200 | END ~ 60 | CHA ~ 0 | LUK ~ 0/200 DEX/LUK Bonus Damage (Per 100% Stat) Melee: 25/35 Ranged: 25/30 Spell: 50/60 Bonus to hit (Per 100% Stat) Melee: 25/23 Ranged: 25/10 Spell: 25/23 Block bonus: 20/10 Pros: Balanced DEX Hybrid is able to use Spells and all types of Weapons with equal prowess. Depending on your enemy, you can either bombard them with spells, or start the Weapon swinging. You have excellent versatility, being able to wield spells and Melee or Ranged weapons with equal skill. Cons: The Balanced Dex Hybrid doesn't do "outstanding" damage, unlike their Pure/Lucky cousins who have Luck and can benefit from Lucky Strikes. Pros: Balanced LUK Hybrid deals a great deal more damage since they benefit from Lucky Strikes. You'll be able to use Melee weapons and Spells with equal ferocity. Cons: You have lower blocking (+10) and accuracy compared to a DEX Build. Also, most Ranged Weapons will be closed to you as you don't have the necessary DEX for Ranged accuracy. Stat distribution and other notes: Both Hybrids increase their stats at the same rate, in a balanced manner. Priority would be INT>STR>LUK/DEX. Intelligence and Strength are interchangeable, depending on your personal preference. The priority of your equipment upgrades will be left to you, a balanced Hybrid needs all kinds of equipment, and this will have to be your personal preference.
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