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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Falling damage is the amount of damage received from falling from great heights. The Acrobatics skill reduces falling damage. A player cannot die directly from falling damage.

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  • Falling Damage
  • Falling damage
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  • Falling damage is the amount of damage received from falling from great heights. The Acrobatics skill reduces falling damage. A player cannot die directly from falling damage.
  • Falling damage is a hazard incorporated in Hexen and Strife. When a player falls from an unsafe height, he will be injured in proportion to the distance fallen. If the player falls from a deadly height in Hexen, he will scream before impact and will die upon hitting the floor, even if the God mode cheat is on. Hexen's falling damage is applied to enemy creatures as well, so pushing a non-flying monster over a precipice (such as with a Disc of Repulsion) is a potential method of killing it. Wings of Wrath and the Chaos Device are useful artifacts for escaping a deadly fall.
  • Falling Damage occurs when a player falls from too high of a height. If a player falls more than 5 m, they will receive an Injury. Falling from more than 10 m will result in a Major Injury. Falling from higher than 22 m, will result in the player's death. Players can die at lower heights if they are not at maximum health. If a player dies from a fall, the player will receive 5% necrostacy. The amount of damage is proportional to the height of the fall and the player's maximum health. Fall Damage = max((1/17) * (Fall Height-5) * Maximum Health, 0)
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abstract
  • Falling damage is the amount of damage received from falling from great heights. The Acrobatics skill reduces falling damage. A player cannot die directly from falling damage.
  • Falling damage is a hazard incorporated in Hexen and Strife. When a player falls from an unsafe height, he will be injured in proportion to the distance fallen. If the player falls from a deadly height in Hexen, he will scream before impact and will die upon hitting the floor, even if the God mode cheat is on. Hexen's falling damage is applied to enemy creatures as well, so pushing a non-flying monster over a precipice (such as with a Disc of Repulsion) is a potential method of killing it. Wings of Wrath and the Chaos Device are useful artifacts for escaping a deadly fall. Vanilla Doom does not model falling damage; neither the player nor monsters are injured as a consequence of falling from any height. The game nonetheless recognises when a player has fallen a significant distance, playing the sound effect DSOOF. (The sound effect is played when the player hits the floor with z momentum less than -8. At the start of a fall, the z momentum is set to -2. Each game tic, the z momentum is added to the z position, and -1 is added to the z momentum. For z momentum to be less than -8, the player must fall for at least eight tics, which corresponds to a fall of 44 map units.) Some modern source ports, such as ZDoom, allow optional falling damage in other Doom engine games as well.
  • Falling Damage occurs when a player falls from too high of a height. If a player falls more than 5 m, they will receive an Injury. Falling from more than 10 m will result in a Major Injury. Falling from higher than 22 m, will result in the player's death. Players can die at lower heights if they are not at maximum health. If a player dies from a fall, the player will receive 5% necrostacy. The damage cannot be reduced, blocked, or evaded. Invulnerability powers such as Low Profile and Sanctuary will not protect the player from the damage. The knock down portion of Injury and Major Injury can be avoided through normal means of avoiding a knock, such as Unstoppable Madness, Mind Blank, Steadiness or Warmaster Offensive Charm. This can prevent the knock down, but the movement speed debuff will still remain. The amount of damage is proportional to the height of the fall and the player's maximum health. Fall Damage = max((1/17) * (Fall Height-5) * Maximum Health, 0)
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