rdfs:comment
| - When combining items a Jewel Crafter usually uses two materials including a metal bar and a gem. Due to the high cost of levelling Jewel Crafting it is suggested that the Jewel Crafter has a high amount of INT or WIS to increase the chances of skill gains.
- For most recipes, Jewelers rely heavily on harvests of Soft Metal, Gems, Roots, Loam, and Hard Metal. They can also use Hide harvests, though for only a few recipes. Note that with updates to the game in Summer of 2006, Jewelers' recipes were changed considerably, and not all items beyond Combat Arts are available in all tiers, with the lower tiers missing a considerable amount of the bauble recipes. In general each tier contains recipes for item types in the tiers below it, plus one or two more:
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abstract
| - When combining items a Jewel Crafter usually uses two materials including a metal bar and a gem. Due to the high cost of levelling Jewel Crafting it is suggested that the Jewel Crafter has a high amount of INT or WIS to increase the chances of skill gains.
- For most recipes, Jewelers rely heavily on harvests of Soft Metal, Gems, Roots, Loam, and Hard Metal. They can also use Hide harvests, though for only a few recipes. Note that with updates to the game in Summer of 2006, Jewelers' recipes were changed considerably, and not all items beyond Combat Arts are available in all tiers, with the lower tiers missing a considerable amount of the bauble recipes. In general each tier contains recipes for item types in the tiers below it, plus one or two more:
* Tier 1 has Earrings, Hoops, Belts, Scarves, and Tablets
* Tier 2 adds Lockets, Rings, Bands, Studs, and Idols
* Tier 3 adds Bangles and Bracelets
* Tier 4 adds Torques, Necklaces, Tomes, and Symbols
* Tier 5 adds Girdles and Sashes
* Tier 6 adds Signets, Censors, and Orbs
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