rdfs:comment
| - In a video game with Musical Gameplay, the sound effects are the music. Or at least contribute to the music. In games with a Variable Mix, the background music subtly alters in response to certain events. This can perhaps be considered the ultimate conclusion of that philosophy - every event, from hitting an enemy to taking damage, produces not a sharp bleep or a hiss of static, but a clear musical note, chord or flourish. As the game is played, a rich tapestry of music is created, unique to this particular game session. Examples of Musical Gameplay include:
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abstract
| - In a video game with Musical Gameplay, the sound effects are the music. Or at least contribute to the music. In games with a Variable Mix, the background music subtly alters in response to certain events. This can perhaps be considered the ultimate conclusion of that philosophy - every event, from hitting an enemy to taking damage, produces not a sharp bleep or a hiss of static, but a clear musical note, chord or flourish. As the game is played, a rich tapestry of music is created, unique to this particular game session. But, Musical Gameplay doesn't occur in what is an otherwise silent void. Usually, there is a simple backbeat playing as a conventional background track, to provide a rhythm and context to the musical sounds. Compare Mickey Mousing, which is a similar idea applied to non-interactive media. See also Variable Mix, in which the sound effects are normal but the background music smoothly changes with the action. Examples of Musical Gameplay include:
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