Synopsis
| - Two criminals from the planet Zooria attempt to make Superboy their pawn at thievery by threatening his foster parents.
- Superman and Supergirl are out enjoying the winter weather by building a giant snowman, as they are doing so, Superman comments about how he never had a super-powered friend to play with when he was a young man living in Smallville. Taking this to heart, Supergirl travels through the time barrier into the past and meets Superboy in Smallville. After introducing herself to him, and explaining her origins the two hit it off and enjoy activities together.
Using the universe as their playground, the two super youths play "super" versions of games that normal humans would find impossible, like playing darts using each others bodies as targets, playing leap frog over meteors. When they spot an alien space ships about to attack the Earth with death rays at the Earth. The two heroes use their super-powers to destroy the alien ships.
After saving the day, Supergirl realizes that Superboy's foreknowledge of her arrival in the future might cause this fact slip out and ruin his future selves intent of having Supergirl as a secret weapon. Agreeing that this may cause a problem, Superboy flies to the planet Albo which has plants that cause people to lose their recent memories. Supergirl returns to her own time, and Superboy returns home wondering what it would be like to have a super-playmate, with no memory that he actually had one for a whole week.
- When a school psychologist tries to get the whole high school to bring Clark out of his “inferiority complex”, it creates problems for Clark and Superboy.
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