School: Image:Death.png Pip Cost: 1 Accuracy: 100% Type: Image:Manipulation.png Description: Take 500 Image:Death.png Image:Damage.png for three pips. Received From: Bottled Up Requirements: Required Character Level: 38 Spells:
* None Prerequisite for: Spells:
* None Can be purchased with Training Points*: No
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| - School: Image:Death.png Pip Cost: 1 Accuracy: 100% Type: Image:Manipulation.png Description: Take 500 Image:Death.png Image:Damage.png for three pips. Received From: Bottled Up Requirements: Required Character Level: 38 Spells:
* None Prerequisite for: Spells:
* None Can be purchased with Training Points*: No
- Empower can be reached by Home > Blood Brothers > Menu > Empower.
- Empower targets a friendly creature and increases their attack until the end of the turn.
* Empower is an Early Activation skill, which means it activates before any creatures attack or use normal activation skills.
* Empower stacks.
* Empower can only target active creatures.
- "Empower" (魔装 Masō) is a series of monsters that debut in Starter Deck 2014. They are based on the Four Symbols of the Chinese constellations, with "Aether, the Empowering Dragon" and "Aether, the Evil Empowering Dragon" representing the fifth Guardian Beast that sometimes appears in East Asian representations of the system. The series also contains the "Empowered Warrior" archetype. Most of the current members of the "Empower" series share in terms of artwork and design the presence of a golden arm-shoulder plate on one side of their body; "Aether" wears a golden chest plate instead.
- The main use that comes from using Empower is the ability to shoot through Shields, made by Scribes or Veil machines, so you don't need to fear the shielded MG42 anymore. With upgrades, it can pierce thin cover and walls. The drain it places on Veil energy is the least of the 3 Veil Powers, but sustained use will still drain Veil energy very quickly. So use the energy in short bursts, active only long enough to infuse bullets with Veil energy, will ensure the least amount of energy used, with maximum carnage. When activated, a red aura is visible on the weapon. And a hot bullethole will be remain on whatever you shoot at for a short time. Used carefully, this Power can ensure a very quick end to almost all enemies.
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| - When impacts, your cooldowns are instantly reduced by 2 seconds.
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| - * Starter Deck 2014
* Super Starter: Space-Time Showdown
* Clash of Rebellions
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| - "Empower" (魔装 Masō) is a series of monsters that debut in Starter Deck 2014. They are based on the Four Symbols of the Chinese constellations, with "Aether, the Empowering Dragon" and "Aether, the Evil Empowering Dragon" representing the fifth Guardian Beast that sometimes appears in East Asian representations of the system. The series also contains the "Empowered Warrior" archetype. Most of the current members of the "Empower" series share in terms of artwork and design the presence of a golden arm-shoulder plate on one side of their body; "Aether" wears a golden chest plate instead. The Attributes of the series also allude to the five elements of Greek classical thought, with the monsters of the "Aether" archetype in particular representing aether, also known as quintessence. This series is further supported by Pendulum Monster released in Clash of Rebellions. Their artworks imply a relation to the "Summoner" series. This series somewhat resembles a group of Power Rangers.
- School: Image:Death.png Pip Cost: 1 Accuracy: 100% Type: Image:Manipulation.png Description: Take 500 Image:Death.png Image:Damage.png for three pips. Received From: Bottled Up Requirements: Required Character Level: 38 Spells:
* None Prerequisite for: Spells:
* None Can be purchased with Training Points*: No
- Empower can be reached by Home > Blood Brothers > Menu > Empower.
- The main use that comes from using Empower is the ability to shoot through Shields, made by Scribes or Veil machines, so you don't need to fear the shielded MG42 anymore. With upgrades, it can pierce thin cover and walls. The drain it places on Veil energy is the least of the 3 Veil Powers, but sustained use will still drain Veil energy very quickly. So use the energy in short bursts, active only long enough to infuse bullets with Veil energy, will ensure the least amount of energy used, with maximum carnage. When activated, a red aura is visible on the weapon. And a hot bullethole will be remain on whatever you shoot at for a short time. Used carefully, this Power can ensure a very quick end to almost all enemies. The firepower of almost all weapons will be greatly increased with Empower, you may see the enemies being gib or sent in the air. Invaluable when facing tough enemies such as the Scribes or the Drache Troopers, but empowered attacks won't work on Heavy troopers for some reason, although this can brake the weak spot very quickly without using strong weapon. When facing a group of enemies, combine Shield and Empower can make you temporarily unstoppable, be advised that this can dry your veil energy fairly quickly.
- Empower targets a friendly creature and increases their attack until the end of the turn.
* Empower is an Early Activation skill, which means it activates before any creatures attack or use normal activation skills.
* Empower stacks.
* Empower can only target active creatures.
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