The PlayStation 2 release of Tales of Destiny (テイルズ オブ デスティニー Teiruzu obu Desutinii?) is a full remake of the original PlayStation release of Tales of Destiny. This remade version of the game was released on November 30, 2006, followed by an additional Director's Cut version, which was released on January 31, 2008, also on the PlayStation 2. Neither version of this remake has been localized.
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| - The PlayStation 2 release of Tales of Destiny (テイルズ オブ デスティニー Teiruzu obu Desutinii?) is a full remake of the original PlayStation release of Tales of Destiny. This remade version of the game was released on November 30, 2006, followed by an additional Director's Cut version, which was released on January 31, 2008, also on the PlayStation 2. Neither version of this remake has been localized.
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Opening
| - "Yume de Aru You ni" by Deen
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| - (PS2 DC) CERO: A
- (PS2) CERO: A
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abstract
| - The PlayStation 2 release of Tales of Destiny (テイルズ オブ デスティニー Teiruzu obu Desutinii?) is a full remake of the original PlayStation release of Tales of Destiny. This remade version of the game was released on November 30, 2006, followed by an additional Director's Cut version, which was released on January 31, 2008, also on the PlayStation 2. Neither version of this remake has been localized. Identical to its original release, this remake features an introductory video created by the renowned animation studio Production I.G, accompanied with the song "Yume de Aru You ni", performed by the J-pop band Deen. Mutsumi Inomata returns as a character designer, creating several newly-revised designs and artwork for each character. Motoi Sakuraba and Shinji Tamura also return as the composers for this game, fully remixing all of the music from the original game while providing some new original compositions for various added events. This remake of Tales of Destiny features a new characteristic genre, translated to "RPG Known as Fate" (運命という名のRPG Unmei to Iu na no RPG?). This change represents the alterations that have been made in all aspects of the game while preserving the basics that defined the original game.
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