About: Slayer training/Ironman   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To train Slayer efficiently, it is recommended that you begin after reaching 70-80 combat, with reasonable gear. Unless you are making cannonballs yourself, most of the time you won't be using a dwarf multicannon but rather using only melee or magic. This makes certain tasks such as suqahs and kalphites (unless killing the Kalphite Queen) almost blockworthy, as they have no notable drops and offer mediocre melee experience rates.

AttributesValues
rdfs:label
  • Slayer training/Ironman
rdfs:comment
  • To train Slayer efficiently, it is recommended that you begin after reaching 70-80 combat, with reasonable gear. Unless you are making cannonballs yourself, most of the time you won't be using a dwarf multicannon but rather using only melee or magic. This makes certain tasks such as suqahs and kalphites (unless killing the Kalphite Queen) almost blockworthy, as they have no notable drops and offer mediocre melee experience rates.
ammoimg
  • Peaceful blessing.png
ammolink
  • God blessing
dbkwik:oldschoolru...iPageUsesTemplate
Align
  • right
Caption
  • Common mid-level gear
bootsimg
  • Climbing boots.png
weapimg
  • Dragon scimitar.png
gloveslink
  • Barrows gloves
ringlink
  • Ring of wealth
shieldimg
  • Dragon defender.png
neckimg
  • Amulet of power.png
bodyimg
  • Fighter torso.png
capelink
  • Fire cape
legsimg
  • Rune platelegs.png
bodylink
  • Fighter torso
helmlink
  • Slayer helmet
shieldlink
  • Dragon defender
capeimg
  • Fire cape.png
ringimg
  • Ring of wealth.png
helmimg
  • Slayer helmet.png
bootslink
  • Climbing boots
legslink
  • Rune platelegs
weaplink
  • Dragon scimitar
necklink
  • Amulet of power
glovesimg
  • Barrows gloves.png
abstract
  • To train Slayer efficiently, it is recommended that you begin after reaching 70-80 combat, with reasonable gear. Unless you are making cannonballs yourself, most of the time you won't be using a dwarf multicannon but rather using only melee or magic. This makes certain tasks such as suqahs and kalphites (unless killing the Kalphite Queen) almost blockworthy, as they have no notable drops and offer mediocre melee experience rates. Do tasks which give you a lot of useful resources, even if they don't offer the highest experience rates. Aberrant spectres, kurasks and nechryaels (the ones in the Slayer Tower) drop herbs and seeds very frequently, gargoyles drop coins and alchable items, blue dragons drop dragon bones for Prayer training. Block/skip tasks which offer little resources and/or poor experience rates. When using Slayer reward points, prioritize blocking and skipping poor tasks over unlocking perks and extensions. Unlock superior slayer monsters, the slayer helmet and the ability to craft slayer rings first. If you are using Ranged often, consider unlocking Broader Fletching perk early on for the ability to fletch broad bolts. If you are experienced in the Fight Caves, it is recommended to unlock Hot stuff as killing TzTok-Jad gives a good amount of Slayer experience upon completion of the task. Depending on the player's skill, levels and gear, this task can offer one of the best Slayer experience rates for Ironmen. If you have access to the inner area of Mor Ul Rek, you can alternatively burst/barrage the inhabitants there instead. Ring of wealth is a good choice for the ring slot before you have access to Fremennik rings, as it automatically collects coin drops from monsters. Hardcore Ironmen should wear a ring of life on tasks which they can easily die if they disconnect. Unless you want to get quicker Magic levels, use defensive casting when bursting tasks (such as dust devils), since it gives more experience overall. If you are low on herb seeds, kill normal nechryaels with melee instead of bursting Greater Nechryael in the Catacombs of Kourend. Before you can kill abyssal demons for the abyssal whip, train only Strength after you have 75 Attack (for Arclight) and 70 Defence (for Barrows equipment). Once you have obtained the abyssal whip, train on controlled until you have 99 Strength (if you haven't already), and after that train Attack and Defence. If you have a kraken tentacle, use the excess abyssal whips for an abyssal tentacle.
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