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Twin Snakes is one of Iron Fist's special moves. Iron Fist does a Renkantai based move towards the air based on Yun's. This move is good as an anti-air attack and usually followed up by Rising Fang.

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  • Twin Snakes
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  • Twin Snakes is one of Iron Fist's special moves. Iron Fist does a Renkantai based move towards the air based on Yun's. This move is good as an anti-air attack and usually followed up by Rising Fang.
  • Level: Vic Viper 3 Spell Resistance: no Placing C-4 around your opponent, you supercharge it with Demonic energy and hide before detonating it, sending a burst of power towards them in the shape of two snakes. As a full round action, make a stealth check, if you succeed you can move your base land speed. In a 20 foot cone placed where you had originally started this technique, creatures must make a reflex save DC: 13+ Dexterity modifier or take normal damage as well as 1d4 damage per level (Max 10d4). This attack also deals sneak attack damage and you remain hidden at the end of the technique, though creatures gain a +8 bonus to their perception check to spot you.
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abstract
  • Twin Snakes is one of Iron Fist's special moves. Iron Fist does a Renkantai based move towards the air based on Yun's. This move is good as an anti-air attack and usually followed up by Rising Fang.
  • Level: Vic Viper 3 Spell Resistance: no Placing C-4 around your opponent, you supercharge it with Demonic energy and hide before detonating it, sending a burst of power towards them in the shape of two snakes. As a full round action, make a stealth check, if you succeed you can move your base land speed. In a 20 foot cone placed where you had originally started this technique, creatures must make a reflex save DC: 13+ Dexterity modifier or take normal damage as well as 1d4 damage per level (Max 10d4). This attack also deals sneak attack damage and you remain hidden at the end of the technique, though creatures gain a +8 bonus to their perception check to spot you.
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